public void SetRenderModel(RenderModelHolder prefabs) { /* * * for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++) * { * Hand hand = Player.instance.hands[handIndex]; * if (hand != null) * { * if (hand.handType == SteamVR_Input_Sources.RightHand) * hand.SetRenderModel(prefabs.rightPrefab); * if (hand.handType == SteamVR_Input_Sources.LeftHand) * hand.SetRenderModel(prefabs.leftPrefab); * } * } */ }
public void SetRenderModel(RenderModelHolder prefabs) { for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++) { Hand hand = Player.instance.hands[handIndex]; if (hand != null) { if (hand.handType == SteamVR_Input_Sources.RightHand) { hand.SetRenderModel(prefabs.rightPrefab); } if (hand.handType == SteamVR_Input_Sources.LeftHand) { hand.SetRenderModel(prefabs.leftPrefab); } } } }