private void ValorantOverStream_Load(object sender, EventArgs e) { //Use the updator class to check if there is an update released. new Updator(); backgroundPic.ContextMenuStrip = contextMenu; rankingLabel.Parent = backgroundPic; rankingLabel.BackColor = Color.Transparent; PrivateFontCollection pfc = new PrivateFontCollection(); pfc.AddFontFile(Path.Combine(Directory.GetCurrentDirectory(), "references", "Anton.ttf")); //On Load, Set backing and Fonts to labels displaying Rank changes. Label[] rankChanges = { recentGame1, recentGame2, recentGame3 }; foreach (var recentC in rankChanges) { recentC.Parent = backgroundPic; recentC.BackColor = Color.Transparent; recentC.Font = new Font(pfc.Families[0], 14, FontStyle.Regular); } rankingLabel.Font = new Font(pfc.Families[0], 28, FontStyle.Regular); rankIconBox.Parent = backgroundPic; rankIconBox.BackColor = Color.Transparent; //Add Rank elo point label, set font and parent.. rankPointsElo.BackColor = Color.Transparent; rankPointsElo.Parent = backgroundPic; rankPointsElo.Font = new Font(pfc.Families[0], 18); ValorantOverStream local = this; LogicHandler logic = new LogicHandler(local); }
public LogicHandler(ValorantOverStream instance) { logic = this; ValorantOver = instance; Trace.Write("Reading Settings"); ReadSettings(); }
public LogicHandler(ValorantOverStream instance) { logic = this; ValorantOver = instance; Trace.Write("Reading Settings"); ReadSettings(); //Login now attempts when reading settings. Trace.Write("Attempting to Login"); /*login(); * * UpdateLatest(); * new RankDetection(); * * StartPointRefresh(); * StartRELOGTimer();*/ }