/// <summary> /// Raises the GoneBack event. /// </summary> /// <param name="e"></param> protected virtual void OnGoneBack(MoveEventArgs e) { if (GoneBack != null) { GoneBack(this, e); } }
/// <summary> /// Raises the GoneForward event. /// </summary> /// <param name="e"></param> protected virtual void OnGoneForward(MoveEventArgs e) { if (GoneForward != null) { GoneForward(this, e); } }
void model_GoneBack(object sender, MoveEventArgs e) { // set the board index moveHistoryStringDescriptionList.BoardIndex = e.Index + 1; // set the statuses text SetStatusesText(); }
/// <summary> /// Raises the Moved event. /// </summary> /// <param name="e"></param> protected virtual void OnMoved(MoveEventArgs e) { if (Moved != null) { Moved(this, e); } }
private void model_Moved(object sender, MoveEventArgs e) { // if there are more moves in this list than the move index // it means that the model moved when the current board index was not the last one if (e.Index < moveHistoryStringDescriptionList.Count) { moveHistoryStringDescriptionList.RemoveRange(e.Index, moveHistoryStringDescriptionList.Count - e.Index); } // set the rest of the SAN information after the move is made tempSAN += Utils.GetSANEnd(model, e.Move); // add the move string description to the history moveHistoryStringDescriptionList.Add(new MoveStringDescription(tempIndex, tempSAN)); // set the board index moveHistoryStringDescriptionList.BoardIndex = e.Index + 1; // set the result SetResult(); // set the statuses text SetStatusesText(); // try to autosave - call the autosave handler delegate // if it's not null and if the model is not loading moves if (Save != null && !isModelLoadingMoves) { Save(); } }