internal void LoadContent(ContentManager Content) { Texture2D spin = Content.Load <Texture2D>("coin"); spinning = new CelAnimationSequence(spin, 21, 1 / 8f); celAnimationPlayer = new CelAnimationPlayer(); }
internal void LoadContent(ContentManager Content) { _texture = Content.Load <Texture2D>(_textureName); Texture2D brokenTexture = Content.Load <Texture2D>("Poof"); brokenAnimationSequence = new CelAnimationSequence(brokenTexture, 16, 1 / 16f); celAnimationPlayer = new CelAnimationPlayer(); }
internal void Initialize(Vector2 position, Rectangle gameBoundingBox) { this.position = position; this.gameBoundingBox = gameBoundingBox; dimensions = new Vector2(32, 28); state = State.Idle; animationPlayer = new CelAnimationPlayer(); }