示例#1
0
文件: Program.cs 项目: alang321/VWA
        static void Main(string[] args)
        {
            Process.GetCurrentProcess().ProcessorAffinity = new IntPtr(2);
            Process.GetCurrentProcess().PriorityClass     = ProcessPriorityClass.High;
            Thread.CurrentThread.Priority = ThreadPriority.Highest;


            boardStruct brett = new boardStruct();
            movelist    list  = new movelist();
            suchInfo    info  = new suchInfo();

            init.AllInit(ref brett);

            bool loop = true;

            while (loop)
            {
                loop = false;
                Console.Write("\nGeben sie \"uci\" für den uci modus und \"vwa\" für den Konsolen modus ein: ");
                string input = Console.ReadLine();
                if (input.Length > 2 && string.Equals(input.Substring(0, 3), "uci", StringComparison.CurrentCultureIgnoreCase))
                {
                    uci.Uci_Loop(ref brett, ref info);
                }
                if (input.Length > 2 && string.Equals(input.Substring(0, 3), "vwa", StringComparison.CurrentCultureIgnoreCase))
                {
                    Console.Clear();
                    xboard.Console_Loop(ref brett, ref info);
                }
                else
                {
                    loop = true;
                }
            }
        }
示例#2
0
        static void ClearForSearch(ref boardStruct brett, ref suchInfo info)
        {
            int index  = 0;
            int index2 = 0;

            for (index = 0; index < 13; ++index)
            {
                for (index2 = 0; index2 < defs.BRD_SQ_NUM; ++index2)
                {
                    brett.searchHistory[index, index2] = 0;
                }
            }

            for (index = 0; index < 2; ++index)
            {
                for (index2 = 0; index2 < defs.MAXTIEFE; ++index2)
                {
                    brett.searchKillers[index, index2] = 0;
                }
            }

            brett.PvTable.overWrite = 0;
            brett.PvTable.hit       = 0;
            brett.PvTable.cut       = 0;
            brett.ply = 0;

            PvTable.ClearPvTable(ref brett.PvTable);

            info.stopped = false;
            info.nodes   = 0;
            info.fh      = 0;
            info.fhf     = 0;
        }
示例#3
0
 static void CheckUp(ref suchInfo info)
 {
     if (info.timeset && info.timer.ElapsedMilliseconds > info.stoptime)
     {
         info.timer.Stop();
         info.stopped = true;
     }
 }
示例#4
0
        public static void ParseGo(string input, ref suchInfo info, ref boardStruct brett)
        {
            input += " ";

            int depth = -1, movestogo = 30, movetime = -1;
            int time = -1, inc = 0;

            info.timeset = false;

            int pointer  = 0;
            int pointer2 = 0;


            pointer = input.IndexOf("infinite");
            if (pointer != -1)
            {
                ;
            }

            pointer = input.IndexOf("binc");
            if (pointer != -1 && brett.seite == (int)defs.Farben.SCHWARZ)
            {
                pointer2 = input.Substring(pointer + 5).IndexOf(" ");
                inc      = Convert.ToInt32(input.Substring(pointer + 5, pointer2));
            }


            pointer = input.IndexOf("winc");
            if (pointer != -1 && brett.seite == (int)defs.Farben.WEISS)
            {
                pointer2 = input.Substring(pointer + 5).IndexOf(" ");
                inc      = Convert.ToInt32(input.Substring(pointer + 5, pointer2));
            }


            pointer = input.IndexOf("wtime");
            if (pointer != -1 && brett.seite == (int)defs.Farben.WEISS)
            {
                pointer2 = input.Substring(pointer + 6).IndexOf(" ");
                time     = Convert.ToInt32(input.Substring(pointer + 6, pointer2));
            }

            pointer = input.IndexOf("btime");
            if (pointer != -1 && brett.seite == (int)defs.Farben.SCHWARZ)
            {
                pointer2 = input.Substring(pointer + 6).IndexOf(" ");
                time     = Convert.ToInt32(input.Substring(pointer + 6, pointer2));
            }

            pointer = input.IndexOf("movestogo");
            if (pointer != -1)
            {
                pointer2  = input.Substring(pointer + 10).IndexOf(" ");
                movestogo = Convert.ToInt32(input.Substring(pointer + 10, pointer2));
            }

            pointer = input.IndexOf("movetime");
            if (pointer != -1)
            {
                pointer2 = input.Substring(pointer + 9).IndexOf(" ");
                movetime = Convert.ToInt32(input.Substring(pointer + 9, pointer2));
            }

            pointer = input.IndexOf("depth");
            if (pointer != -1)
            {
                pointer2 = input.Substring(pointer + 6).IndexOf(" ");
                depth    = Convert.ToInt32(input.Substring(pointer + 6, pointer2));
            }

            if (movetime != -1)
            {
                time      = movetime;
                movestogo = 1;
            }

            info.depth = depth;

            if (time != -1)
            {
                info.timer.Reset();
                info.timer.Start();
                info.timeset  = true;
                time         /= movestogo;
                time         -= 50;
                info.stoptime = time + inc;
            }

            if (depth == -1)
            {
                info.depth = defs.MAXTIEFE;
            }

            if (info.timer.IsRunning)
            {
                Console.WriteLine(String.Format("timer: Running stop:{0} tiefe:{1} timeset:{2}\n", info.stoptime, info.depth, info.timeset));
            }
            else
            {
                Console.WriteLine(String.Format("timer: Not Running stop:{0} tiefe:{1} timeset:{2}\n", info.stoptime, info.depth, info.timeset));
            }

            search.SearchPosition(ref brett, ref info);
        }
示例#5
0
        public static void Uci_Loop(ref boardStruct brett, ref suchInfo info)
        {
            info.GAME_MODE = (int)defs.Engine.UCIMODE;

            //setbuf(stdin, NULL);
            //setbuf(stdout, NULL);

            //char line[INPUTBUFFER];
            Console.Write("id name VWA\n");
            Console.Write("id author Anton Lang\n");
            Console.Write("option name Hash type spin default 64 min 4 max {0}\n", defs.MaxHash);
            Console.Write("option name Book type check default true\n");
            Console.Write("uciok\n");

            quitsearch = true;

            TextReader a = Console.In;

            while (true)
            {
                string input = Console.ReadLine();



                if (string.IsNullOrEmpty(input))
                {
                    continue;
                }

                if (input[0] == '\n')
                {
                    continue;
                }

                if (input.Length > 6 && input.Substring(0, 7) == "isready")
                {
                    Console.WriteLine("readyok");
                    continue;
                }
                else if (input.Length > 7 && input.Substring(0, 8) == "position")
                {
                    ParsePosition(input, ref brett);
                }
                else if (input.Length > 9 && input.Substring(0, 10) == "ucinewgame")
                {
                    ParsePosition("position startpos\n", ref brett);
                }
                else if (input.Length > 1 && input.Substring(0, 2) == "go")
                {
                    Console.WriteLine("Main thread is: {0}", Thread.CurrentThread.ManagedThreadId);
                    ParseGo(input, ref info, ref brett);
                }
                else if (input.Length > 3 && input.Substring(0, 4) == "quit")
                {
                    Console.WriteLine("Seen Quit");
                    info.quit = true;
                    break;
                }
                else if (input.Length > 2 && input.Substring(0, 3) == "uci")
                {
                    Console.Write("id name VWA\n");
                    Console.Write("id author Anton Lang\n");
                    Console.Write("uciok\n");
                }
                else if (input.Length > 4 && input.Substring(0, 5) == "debug")
                {
                    //DebugAnalysisTest(pos, info);
                    break;
                }
                else if (input.Length > 25 && input.Substring(0, 26) == "setoption name Hash value ")
                {
                    /*sscanf(line, "%*s %*s %*s %*s %d", &MB);
                     * if (MB < 4) MB = 4;
                     * if (MB > MAX_HASH) MB = MAX_HASH;
                     * printf("Set Hash to %d MB\n", MB);
                     * InitHashTable(pos->HashTable, MB);*/
                }
                else if (input.Length > 25 && input.Substring(0, 26) == "setoption name Book value ")
                {
                    int index = input.IndexOf("true");
                    if (index != -1)
                    {
                        options.UseBook = true;
                    }
                    else
                    {
                        options.UseBook = false;
                    }
                }
                if (info.quit)
                {
                    break;
                }
            }
        }
示例#6
0
文件: xboard.cs 项目: alang321/VWA
        public static void Console_Loop(ref boardStruct brett, ref suchInfo info)
        {
            Console.WriteLine("Welcome to Vwa In Console Mode!\n");
            Console.WriteLine("Type help for commands\n");

            info.GAME_MODE     = (int)defs.Engine.CONSOLEMODE;
            info.POST_THINKING = true;

            int depth = defs.MAXTIEFE, movetime = 3000;
            int engineSide = (int)defs.Farben.BEIDE;
            int move       = defs.NOMOVE;

            engineSide = (int)defs.Farben.SCHWARZ;
            board.ParseFen(defs.START, ref brett);

            while (true)
            {
                if (brett.seite == engineSide && !checkresult(ref brett))
                {
                    info.timer.Reset();
                    info.timer.Start();
                    info.starttime = 1;
                    info.depth     = depth;

                    if (movetime != 0)
                    {
                        info.timeset  = true;
                        info.stoptime = movetime;
                    }

                    search.SearchPosition(ref brett, ref info);
                }

                Console.Write("\nVwa > ");

                string input = Console.ReadLine();

                if (input.Length > 3 && input.Substring(0, 4) == "help")
                {
                    Console.Write("\nCommands:\n");
                    Console.Write("quit - quit game\n");
                    Console.Write("force - computer will not think\n");
                    Console.Write("print - show board\n");
                    Console.Write("post - show thinking\n");
                    Console.Write("nopost - do not show thinking\n");
                    Console.Write("new - start new game\n");
                    Console.Write("go - set computer thinking\n");
                    Console.Write("depth x - set depth to x\n");
                    Console.Write("time x - set thinking time to x seconds (depth still applies if set)\n");
                    Console.Write("view - show current depth and movetime settings\n");
                    Console.Write("setboard x - set position to fen x\n");
                    Console.Write("** note ** - to reset time and depth, set to 0\n");
                    Console.Write("enter moves using b7b8q notation\n\n\n");
                    continue;
                }

                if (input.Length > 3 && input.Substring(0, 4) == "eval")
                {
                    Console.WriteLine(io.PrintBoard(ref brett));
                    Console.WriteLine("Eval:" + evaluate.EvalPosition(ref brett));
                    board.MirrorBoard(ref brett);
                    Console.WriteLine(io.PrintBoard(ref brett));
                    Console.WriteLine("Eval:" + evaluate.EvalPosition(ref brett));
                    continue;
                }

                if (input.Length > 7 && input.Substring(0, 8) == "setboard")
                {
                    engineSide = (int)defs.Farben.BEIDE;
                    board.ParseFen(input.Substring(9), ref brett);
                    continue;
                }

                if (input.Length > 3 && input.Substring(0, 4) == "quit")
                {
                    info.quit = true;
                    break;
                }

                if (input.Length > 3 && input.Substring(0, 4) == "post")
                {
                    info.POST_THINKING = true;
                    continue;
                }

                if (input.Length > 4 && input.Substring(0, 5) == "print")
                {
                    Console.WriteLine(io.PrintBoard(ref brett));
                    continue;
                }

                if (input.Length > 5 && input.Substring(0, 6) == "nopost")
                {
                    info.POST_THINKING = false;
                    continue;
                }

                if (input.Length > 4 && input.Substring(0, 5) == "force")
                {
                    engineSide = (int)defs.Farben.BEIDE;
                    continue;
                }

                if (input.Length > 3 && input.Substring(0, 4) == "view")
                {
                    if (depth == defs.MAXTIEFE)
                    {
                        Console.WriteLine("depth not set ");
                    }
                    else
                    {
                        Console.WriteLine("depth " + depth);
                    }

                    if (movetime != 0)
                    {
                        Console.WriteLine("movetime " + movetime / 1000 + "\n");
                    }
                    else
                    {
                        Console.WriteLine("movetime not set\n");
                    }

                    continue;
                }

                if (input.Length > 4 && input.Substring(0, 5) == "depth")
                {
                    if (input.Length > 6)
                    {
                        depth = Convert.ToInt32(input.Substring(6));
                    }
                    if (depth == 0)
                    {
                        depth = defs.MAXTIEFE;
                    }
                    continue;
                }

                if (input.Length > 3 && input.Substring(0, 4) == "time")
                {
                    if (input.Length > 5)
                    {
                        movetime = Convert.ToInt32(input.Substring(5));
                    }
                    movetime *= 1000;
                    continue;
                }

                if (input.Length > 2 && input.Substring(0, 3) == "new")
                {
                    PvTable.ClearPvTable(ref brett.PvTable);
                    engineSide = (int)defs.Farben.SCHWARZ;
                    board.ParseFen(defs.START, ref brett);
                    continue;
                }

                if (input.Length > 1 && input.Substring(0, 2) == "go")
                {
                    engineSide = brett.seite;
                    continue;
                }

                move = io.ParseMove(input, ref brett);
                if (move == defs.NOMOVE)
                {
                    Console.WriteLine("Command unknown:" + input + "\n");
                    continue;
                }
                makemove.MakeMove(move, ref brett);
                brett.ply = 0;
            }
        }
示例#7
0
文件: xboard.cs 项目: alang321/VWA
        public static void XBoard_Loop(ref boardStruct brett, ref suchInfo info)
        {
            PrintOptions(); // HACK

            int[] movestogo = { 30, 30 };
            int   depth = -1, movetime = -1;
            int   time = -1, inc = 0;
            int   engineSide = (int)defs.Farben.BEIDE;
            int   timeLeft;
            int   sec;
            int   mps  = 0;
            int   move = defs.NOMOVE;

            char[] inBuf = new char[80], command = new char[80];
            int    MB;

            engineSide = (int)defs.Farben.SCHWARZ;
            board.ParseFen(defs.START, ref brett);
            depth = -1;
            time  = -1;

            while (true)
            {
                if (brett.seite == engineSide && !checkresult(ref brett))
                {
                    info.timer.Start();
                    //info.starttime = GetTimeMs();
                    info.depth = depth;

                    if (time != -1)
                    {
                        info.timeset  = true;
                        time         /= movestogo[brett.seite];
                        time         -= 50;
                        info.stoptime = time + inc;
                    }

                    if (depth == -1 || depth > defs.MAXTIEFE)
                    {
                        info.depth = defs.MAXTIEFE;
                    }

                    Console.WriteLine(String.Format("time:{0} start:{1} stop:{2} depth:{3} timeset:{4} movestogo:{5} mps:{6}\n", time, 0, info.stoptime, info.depth, Convert.ToInt32(info.timeset), movestogo[brett.seite], mps));
                    search.SearchPosition(ref brett, ref info);

                    if (mps != 0)
                    {
                        movestogo[brett.seite ^ 1]--;
                        if (movestogo[brett.seite ^ 1] < 1)
                        {
                            movestogo[brett.seite ^ 1] = mps;
                        }
                    }
                }
                //if (!fgets(inBuf, 80, stdin))continue;

                string input = Console.ReadLine();

                //sscanf(inBuf, "%s", command);

                Console.WriteLine(string.Format("command seen:{0}\n", input));

                if (input.Length > 3 && input.Substring(0, 4) == "quit")
                {
                    info.quit = true;
                    break;
                }

                if (input.Length > 4 && input.Substring(0, 5) == "force")
                {
                    engineSide = (int)defs.Farben.BEIDE;
                    continue;
                }

                if (input.Length > 7 && input.Substring(0, 8) == "protover")
                {
                    PrintOptions();
                    continue;
                }

                if (input.Length > 6 && input.Substring(0, 7) == "polykey")
                {
                    Console.WriteLine(io.PrintBoard(ref brett));
                    //polybook.GetBookMove(ref brett);
                    continue;
                }

                if (input.Length > 1 && input.Substring(0, 2) == "sd")
                {
                    //sscanf(inBuf, "sd %d", &depth);
                    //Console.WriteLine("DEBUG depth:" + depth + "\n");
                    continue;
                }

                /*if (!strcmp(command, "st"))
                 * {
                 *  sscanf(inBuf, "st %d", &movetime);
                 *  printf("DEBUG movetime:%d\n", movetime);
                 *  continue;
                 * }
                 *
                 * if (!strcmp(command, "time"))
                 * {
                 *  sscanf(inBuf, "time %d", &time);
                 *  time *= 10;
                 *  printf("DEBUG time:%d\n", time);
                 *  continue;
                 * }*/

                if (input.Length > 6 && input.Substring(0, 7) == "polykey")
                {
                    Console.WriteLine(io.PrintBoard(ref brett));
                    //GetBookMove(pos);
                    continue;
                }

                /*if (!strcmp(command, "memory"))
                 * {
                 *  sscanf(inBuf, "memory %d", &MB);
                 *  if (MB < 4) MB = 4;
                 *  if (MB > MAX_HASH) MB = MAX_HASH;
                 *  printf("Set Hash to %d MB\n", MB);
                 *  InitHashTable(pos->HashTable, MB);
                 *  continue;
                 * }*/

                /*if (!strcmp(command, "level"))
                 * {
                 *  sec = 0;
                 *  movetime = -1;
                 *  if (sscanf(inBuf, "level %d %d %d", &mps, &timeLeft, &inc) != 3)
                 *  {
                 *      sscanf(inBuf, "level %d %d:%d %d", &mps, &timeLeft, &sec, &inc);
                 *      printf("DEBUG level with :\n");
                 *  }
                 *  else
                 *  {
                 *      printf("DEBUG level without :\n");
                 *  }
                 *  timeLeft *= 60000;
                 *  timeLeft += sec * 1000;
                 *  movestogo[0] = movestogo[1] = 30;
                 *  if (mps != 0)
                 *  {
                 *      movestogo[0] = movestogo[1] = mps;
                 *  }
                 *  time = -1;
                 *  printf("DEBUG level timeLeft:%d movesToGo:%d inc:%d mps%d\n", timeLeft, movestogo[0], inc, mps);
                 *  continue;
                 * }
                 *
                 * if (!strcmp(command, "ping"))
                 * {
                 *  printf("pong%s\n", inBuf + 4);
                 *  continue;
                 * }*/
                if (input.Length > 2 && input.Substring(0, 3) == "new")
                {
                    PvTable.ClearPvTable(ref brett.PvTable);
                    engineSide = (int)defs.Farben.SCHWARZ;
                    board.ParseFen(defs.START, ref brett);
                    depth = -1;
                    time  = -1;

                    continue;
                }

                if (input.Length > 7 && input.Substring(0, 8) == "setboard")
                {
                    engineSide = (int)defs.Farben.BEIDE;
                    board.ParseFen(input.Substring(9), ref brett);
                    continue;
                }

                if (input.Length > 1 && input.Substring(0, 2) == "go")
                {
                    engineSide = brett.seite;
                    continue;
                }

                if (input.Length > 7 && input.Substring(0, 8) == "usermove")
                {
                    movestogo[brett.seite]--;
                    move = io.ParseMove(input.Substring(9), ref brett);
                    if (move == defs.NOMOVE)
                    {
                        continue;
                    }
                    makemove.MakeMove(move, ref brett);
                    brett.ply = 0;
                }
            }
        }
示例#8
0
        public static void SearchPosition(ref boardStruct brett, ref suchInfo info)
        {
            int bestMove     = defs.NOMOVE;
            int bestScore    = -defs.INFINITE;
            int currentDepth = 0;
            int pvMoves      = 0;
            int pvNum        = 0;

            ClearForSearch(ref brett, ref info);

            if (options.UseBook)
            {
                bestMove = polybook.GetBookMove(ref brett);
            }

            //Console.WriteLine(String.Format("Such tiefe:{0}\n",info.depth));

            // iterative deepening

            if (bestMove == defs.NOMOVE)
            {
                for (currentDepth = 1; currentDepth <= info.depth; ++currentDepth)
                {
                    // alpha	 beta
                    rootDepth = currentDepth;
                    bestScore = AlphaBeta(-defs.INFINITE, defs.INFINITE, currentDepth, ref brett, ref info, true);

                    if (info.stopped)
                    {
                        break;
                    }

                    pvMoves  = PvTable.GetPvLine(currentDepth, ref brett);
                    bestMove = brett.PvArray[0];


                    if (info.GAME_MODE == (int)defs.Engine.UCIMODE)
                    {
                        //Console.Write(String.Format("Score: {0} Tief: {1} Nodes: {2} Time: {3}",  bestScore, currentDepth , info.nodes, info.timer.Elapsed));
                        Console.Write(String.Format("\ninfo score cp {0} depth {1} nodes {2} time {3} ", bestScore, currentDepth, info.nodes, info.timer.ElapsedMilliseconds));
                    }
                    else if (info.GAME_MODE == (int)defs.Engine.XBOARDMODE && info.POST_THINKING)
                    {
                        Console.WriteLine("{0} {1} {2} {3} ", currentDepth, bestScore, info.timer.ElapsedMilliseconds / 10, info.nodes);
                    }
                    else if (info.POST_THINKING)
                    {
                        Console.Write(String.Format("\nscore:{0} depth:{1} nodes:{2} time:{3}ms ", bestScore, currentDepth, info.nodes, info.timer.ElapsedMilliseconds));
                    }
                    if (info.GAME_MODE == (int)defs.Engine.UCIMODE || info.POST_THINKING)
                    {
                        pvMoves = PvTable.GetPvLine(currentDepth, ref brett);

                        if (info.GAME_MODE != (int)defs.Engine.XBOARDMODE)
                        {
                            Console.Write("pv");
                        }
                        for (pvNum = 0; pvNum < pvMoves; pvNum++)
                        {
                            Console.Write(" " + io.PrMove(brett.PvArray[pvNum]));
                        }

                        Console.Write("");
                    }

                    //printf("Hits:%d Overwrite:%d NewWrite:%d Cut:%d\nOrdering %.2f NullCut:%d\n",pos.HashTable.hit,pos.HashTable.overWrite,pos.HashTable.newWrite,pos.HashTable.cut,
                    //(info.fhf/info.fh)*100,info.nullCut);
                }
            }


            if (info.GAME_MODE == (int)defs.Engine.UCIMODE)
            {
                Console.WriteLine("\nbestmove {0}\n", io.PrMove(bestMove));
            }
            else if (info.GAME_MODE == (int)defs.Engine.XBOARDMODE)
            {
                Console.WriteLine("move " + io.PrMove(bestMove) + "\n");
                makemove.MakeMove(bestMove, ref brett);
            }
            else
            {
                Console.WriteLine("\n\n***!! Vwa makes move " + io.PrMove(bestMove) + "!!***\n\n");
                makemove.MakeMove(bestMove, ref brett);
                Console.WriteLine(io.PrintBoard(ref brett));
            }
        }
示例#9
0
        public static int Quiescence(int alpha, int beta, ref boardStruct brett, ref suchInfo info)
        {
            Debug.Assert(board.CheckBoard(ref brett));
            Debug.Assert(beta > alpha);

            if ((info.nodes & 2047) == 0)
            {
                CheckUp(ref info);
            }

            info.nodes++;

            if (IsRepetition(ref brett) || brett.fiftyMove >= 100)
            {
                return(0);
            }

            if (brett.ply > defs.MAXTIEFE - 1)
            {
                return(evaluate.EvalPosition(ref brett));
            }

            int Score = evaluate.EvalPosition(ref brett);

            Debug.Assert(Score > -defs.INFINITE && Score < defs.INFINITE);

            if (Score >= beta)
            {
                return(beta);
            }

            if (Score > alpha)
            {
                alpha = Score;
            }

            movelist list = new movelist();

            movegen.GenerateAllCaps(ref list, ref brett);

            int MoveNum = 0;
            int Legal   = 0;

            Score = -defs.INFINITE;

            for (MoveNum = 0; MoveNum < list.anzahlZüge; ++MoveNum)
            {
                PickNextMove(MoveNum, ref list);

                if (!makemove.MakeMove(list.zugliste[MoveNum].Zug, ref brett))
                {
                    continue;
                }

                Legal++;
                Score = -Quiescence(-beta, -alpha, ref brett, ref info);
                makemove.TakeMove(ref brett);

                if (info.stopped)
                {
                    return(0);
                }

                if (Score > alpha)
                {
                    if (Score >= beta)
                    {
                        if (Legal == 1)
                        {
                            info.fhf++;
                        }
                        info.fh++;
                        return(beta);
                    }
                    alpha = Score;
                }
            }
            return(alpha);
        }
示例#10
0
        public static int AlphaBeta(int alpha, int beta, int depth, ref boardStruct brett, ref suchInfo info, bool DoNull)
        {
            Debug.Assert(board.CheckBoard(ref brett));
            Debug.Assert(alpha < beta);
            Debug.Assert(depth >= 0);

            if (depth <= 0)
            {
                return(Quiescence(alpha, beta, ref brett, ref info));
                //return evaluate.EvalPosition(ref brett);
            }

            if ((info.nodes % 2047) == 0)
            {
                CheckUp(ref info);
            }

            info.nodes++;

            if ((IsRepetition(ref brett) || brett.fiftyMove >= 100) && brett.ply != 0)
            {
                return(0);
            }

            if (brett.ply > defs.MAXTIEFE - 1)
            {
                return(evaluate.EvalPosition(ref brett));
            }

            bool inSchach = attack.SqAttacked(brett.KönigSq[brett.seite], brett.seite ^ 1, ref brett);

            //wenn könig in schach ist gleich tiefer weil das sonst unnötig ist weil eh in schach
            if (inSchach)
            {
                depth++;
            }

            int Score  = -defs.INFINITE;
            int PvMove = defs.NOMOVE;

            if (PvTable.ProbeHashEntry(ref PvMove, ref Score, alpha, beta, depth, ref brett))
            {
                brett.PvTable.cut++;
                return(Score);
            }

            if (DoNull && !inSchach && brett.ply > 0 && (brett.bigPce[brett.seite] > 0) && depth >= 4)
            {
                makemove.MakeNullMove(ref brett);
                Score = -AlphaBeta(-beta, -beta + 1, depth - 4, ref brett, ref info, false);
                makemove.TakeNullMove(ref brett);
                if (info.stopped)
                {
                    return(0);
                }

                if (Score >= beta && Math.Abs(Score) < defs.ISMATE)
                {
                    info.nullCut++;
                    return(beta);
                }
            }


            movelist list = new movelist();

            movegen.GenerateAllMoves(ref list, ref brett);

            int MoveNum  = 0;
            int Legal    = 0;
            int OldAlpha = alpha;
            int BestMove = defs.NOMOVE;

            Score = -defs.INFINITE;

            int BestScore = -defs.INFINITE;

            //checkt ob man in der best möglichewn line ist dann sucht es diesesen zug zuerst
            if (PvMove != defs.NOMOVE)
            {
                for (MoveNum = 0; MoveNum < list.anzahlZüge; ++MoveNum)
                {
                    if (list.zugliste[MoveNum].Zug == PvMove)
                    {
                        list.zugliste[MoveNum].Wertung = 2000000;
                        break;
                    }
                }
            }

            for (MoveNum = 0; MoveNum < list.anzahlZüge; ++MoveNum)
            {
                PickNextMove(MoveNum, ref list);

                if (!makemove.MakeMove(list.zugliste[MoveNum].Zug, ref brett))
                {
                    continue;
                }

                Legal++;
                Score = -AlphaBeta(-beta, -alpha, depth - 1, ref brett, ref info, true);
                makemove.TakeMove(ref brett);

                if (info.stopped)
                {
                    return(0);
                }

                if (Score > BestScore)
                {
                    BestScore = Score;
                    BestMove  = list.zugliste[MoveNum].Zug;
                    if (Score > alpha)
                    {
                        if (Score >= beta)
                        {
                            if (Legal == 1)
                            {
                                info.fhf++;
                            }
                            info.fh++;

                            if (!makros.MoveFlagCapture(list.zugliste[MoveNum].Zug))
                            {
                                brett.searchKillers[1, brett.ply] = brett.searchKillers[0, brett.ply];
                                brett.searchKillers[0, brett.ply] = list.zugliste[MoveNum].Zug;
                            }

                            PvTable.StoreHashEntry(BestMove, beta, (int)defs.HASH.HFBETA, depth, ref brett);

                            return(beta);
                        }
                        alpha = Score;

                        if (!makros.MoveFlagCapture(list.zugliste[MoveNum].Zug))
                        {
                            brett.searchHistory[brett.figuren[makros.FromSq(BestMove)], makros.ToSq(BestMove)] += depth;
                        }
                    }
                }
            }

            if (Legal == 0)
            {
                if (inSchach)
                {
                    return(-defs.MATE + brett.ply);
                }
                else
                {
                    return(0);
                }
            }

            if (alpha != OldAlpha)
            {
                PvTable.StoreHashEntry(BestMove, BestScore, (int)defs.HASH.HFEXACT, depth, ref brett);
            }
            else
            {
                PvTable.StoreHashEntry(BestMove, alpha, (int)defs.HASH.HFALPHA, depth, ref brett);
            }

            return(alpha);
        }