public VoxelProperties(Matrix4x4 Transform, SurfaceProperties Surface, ColorProperties Color, WaveProperties Wave) { this.Transform = Transform; this.Surface = Surface; this.Color = Color; this.Wave = Wave; }
//called when data for any output pin is requested public void Evaluate(int SpreadMax) { if (FColor1.IsChanged || FColor2.IsChanged || FAlpha.IsChanged || FGradientPosition.IsChanged || FGradientRotation.IsChanged) { FOutput.SliceCount = SpreadMax; for (int i = 0; i < SpreadMax; i++) { FOutput[i] = new ColorProperties(FColor1[i], FColor2[i], FAlpha[i], FGradientRotation[i], FGradientPosition[i]); } } }