public MemoryToTextureRenderer(FileStreamVlcNode vvvvNode, int slice, char group, DoubleMemoryBuffer doubleMemoryBuffer)
        {
            this.group           = group;
            this.slice           = slice;
            this.doubleBuffer    = doubleMemoryBuffer;
            this.parent          = vvvvNode;
            device2DoubleTexture = new Dictionary <Device, DoubleTexture>( );

            //We will subscribe to the event fired by DoubleMemoryBuffer
            doubleBuffer.Toggle += new DoubleMemoryBuffer.ToggleHandler(DoubleBufferChanged);

            textureNeedsResizingOnEvaluate = true;

            memoryToTextureRendererBusyMutex = new Mutex( );

            //CREATE A THREAD THAT WILL TRY TO LOAD NEW FILES ETC.
            //when signalled by evaluateEventWaitHandle
            updateTextureEventWaitHandle      = new EventWaitHandle(false, EventResetMode.AutoReset);
            updateTextureStopThreadWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset);
            updateTextureThread = new Thread(new ThreadStart(UpdateTexture_ThreadProc));


            initialized = true;

            updateTextureThread.Start( );
        }