void FInput_ImageAttributesUpdate(object sender, ImageAttributesChangedEventArgs e) { UpdateAttributes(e.Attributes); }
void imgIn_ImageAttributesUpdate(object sender, ImageAttributesChangedEventArgs e) { Allocate(e.Attributes); }
private void ImageAttributesUpdated(object sender, ImageAttributesChangedEventArgs e) { FImageAttributesFresh = true; OnImageAttributesUpdate(FLink.ImageAttributes); }
void FInput_ImageAttributesUpdate(object sender, ImageAttributesChangedEventArgs e) { Initialise(); }
private void ImageAttributesUpdate(object sender, ImageAttributesChangedEventArgs e) { Allocate(); ReinitialiseTexture = true; }
public void UpstreamDirectAttributesUpdate(object sender, ImageAttributesChangedEventArgs e) { Allocate(); Process(); }