protected override void BeforeRender(DX11GraphicsRenderer renderer, DX11RenderContext context)
 {
     renderer.EnableDepth = this.FInDepthBuffer[0];
     renderer.DepthStencil = this.depthmanager.GetDepthStencil(context);
     renderer.DepthMode = this.depthmanager.Mode;
     renderer.SetRenderTargets(targets[context]);
 }
 protected override void AfterRender(DX11GraphicsRenderer renderer, DX11RenderContext context)
 {
     if (this.genmipmap && this.sd.Count == 1)
     {
         for (int i = 0; i < this.FOutBuffers.SliceCount; i++)
         {
             context.CurrentDeviceContext.GenerateMips(this.FOutBuffers[i][context].SRV);
         }
     }
 }
        protected override void BeforeRender(DX11GraphicsRenderer renderer, DX11RenderContext context)
        {
            IDX11RenderTargetView[] rtvs = new IDX11RenderTargetView[this.FOutBuffers.SliceCount];
            for (int i = 0; i < this.FOutBuffers.SliceCount;i++)
            {
                rtvs[i] = this.FOutBuffers[i][context];
            }

            renderer.EnableDepth = this.FInDepthBuffer[0];
            renderer.DepthStencil = this.depthmanager.GetDepthStencil(context);
            renderer.DepthMode = this.depthmanager.Mode;
            renderer.SetRenderTargets(rtvs);
        }
        protected override void AfterRender(DX11GraphicsRenderer renderer, DX11RenderContext context)
        {
            if (this.sd.Count > 1)
            {
                context.CurrentDeviceContext.ResolveSubresource(targets[context].Resource, 0, targetresolve[context].Resource,
                    0, targets[context].Format);
            }

            if (this.genmipmap && this.sd.Count == 1)
            {
                for (int i = 0; i < this.FOutBuffers.SliceCount; i++)
                {
                    context.CurrentDeviceContext.GenerateMips(targets[context].SRV);
                }
            }
        }
 protected override void BeforeRender(DX11GraphicsRenderer renderer, DX11RenderContext OnDevice)
 {
 }
        public void Update(IPluginIO pin, DX11RenderContext context)
        {
            Device device = context.Device;

            if (this.updateddevices.Contains(context)) { return; }

            SampleDescription sd = new SampleDescription(1, 0);

            if (this.FResized || this.FInvalidateSwapChain || this.swapchain == null)
            {
                if (this.swapchain != null) { this.swapchain.Dispose(); }
                this.swapchain = new DX11SwapChain(context, this.form.Handle, Format.R8G8B8A8_UNorm, sd,this.FInRate[0],1);
            }

            if (this.renderer == null) { this.renderer = new DX11GraphicsRenderer(this.FHost, context); }
            this.updateddevices.Add(context);

            if (this.FInFullScreen[0] != this.swapchain.IsFullScreen)
            {
                if (this.FInFullScreen[0])
                {
                    this.prevx = this.form.Width;
                    this.prevy = this.form.Height;

                    /*Screen screen = Screen.FromControl(this.form);*/
                    this.form.FormBorderStyle = FormBorderStyle.None;
                    this.form.Width = Convert.ToInt32(this.FInRes[0].X);
                    this.form.Height = Convert.ToInt32(this.FInRes[0].Y);

                    this.swapchain.Resize();

                    this.swapchain.SetFullScreen(true);

                    this.setfull = false;
                }
                else
                {
                    this.swapchain.SetFullScreen(false);
                    this.form.FormBorderStyle = FormBorderStyle.Fixed3D;
                    this.form.Width = this.prevx;
                    this.form.Height = this.prevy;
                    this.swapchain.Resize();

                }
            }
        }
示例#7
0
 protected override void AfterRender(DX11GraphicsRenderer renderer, DX11RenderContext context)
 {
 }
 protected abstract void BeforeRender(DX11GraphicsRenderer renderer, DX11RenderContext OnDevice);