示例#1
0
// void Render(vtkRenderer * ren, vtkActor * act)
// "void Render(vtkRenderer *ren, vtkActor *act)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ ren, vtkActor /*(vtkActor*)*/ act)
        {
            VTK_API.API_vtkPolyDataMapper.Render_0(this, ren, act);
        }
示例#2
0
// static void ComputeWorldToDisplay(vtkRenderer * ren, double x, double y, double z, double displayPt[3])
// "static void ComputeWorldToDisplay(vtkRenderer *ren, double x, double y, double z, double displayPt[3])"
        public static void ComputeWorldToDisplay(vtkRenderer /*(vtkRenderer*)*/ ren, double /*(double)*/ x, double /*(double)*/ y, double /*(double)*/ z, double /*(double[3])*/ [] displayPt)
        {
            VTK_API.API_vtkInteractorObserver.ComputeWorldToDisplay_0(ren, x, y, z, displayPt);
        }
示例#3
0
// void AddItem(vtkRenderer * a)
// "void AddItem(vtkRenderer *a)"
        public void AddItem(vtkRenderer /*(vtkRenderer*)*/ a)
        {
            VTK_API.API_vtkRendererCollection.AddItem_0(this, a);
        }
示例#4
0
// vtkAssemblyPath* GetAssemblyPath(double X, double Y, double Z, vtkAbstractPropPicker * picker, vtkRenderer * renderer, vtkObject * obj)
// "vtkAssemblyPath* GetAssemblyPath(double X, double Y, double Z, vtkAbstractPropPicker* picker, vtkRenderer* renderer, vtkObject* obj)"
        public vtkAssemblyPath GetAssemblyPath(double /*(double)*/ X, double /*(double)*/ Y, double /*(double)*/ Z, vtkAbstractPropPicker /*(vtkAbstractPropPicker*)*/ picker, vtkRenderer /*(vtkRenderer*)*/ renderer, vtkObject /*(vtkObject*)*/ obj)
        {
            ReturnPointer returnPointer = new ReturnPointer(new IntPtr());

            VTK_API.API_vtkPickingManager.GetAssemblyPath_0(returnPointer.GetPtr(), this, X, Y, Z, picker, renderer, obj);
            return((vtkAssemblyPath)(IntPtr)returnPointer);
        }
示例#5
0
// static void ComputeDisplayToWorld(vtkRenderer * ren, double x, double y, double z, double worldPt[4])
// "static void ComputeDisplayToWorld(vtkRenderer *ren, double x, double y, double z, double worldPt[4])"
        public static void ComputeDisplayToWorld(vtkRenderer /*(vtkRenderer*)*/ ren, double /*(double)*/ x, double /*(double)*/ y, double /*(double)*/ z, double /*(double[4])*/ [] worldPt)
        {
            VTK_API.API_vtkInteractorObserver.ComputeDisplayToWorld_0(ren, x, y, z, worldPt);
        }
示例#6
0
// virtual void Render(vtkRenderer * ren, vtkVolume * vol)
// "virtual void Render(vtkRenderer *ren, vtkVolume *vol)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ ren, vtkVolume /*(vtkVolume*)*/ vol)
        {
            VTK_API.API_vtkAbstractVolumeMapper.Render_0(this, ren, vol);
        }
示例#7
0
// virtual void Render(vtkRenderer * r)
// "virtual void Render(vtkRenderer *r)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ r)
        {
            VTK_API.API_vtkRendererDelegate.Render_0(this, r);
        }
示例#8
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// virtual void Load(vtkRenderer * ARG_0)
// "virtual void Load(vtkRenderer*)"
        public void Load(vtkRenderer /*(vtkRenderer*)*/ ARG_0)
        {
            VTK_API.API_vtkTexture.Load_0(this, ARG_0);
        }
示例#9
0
// virtual void Render(vtkRenderer * ARG_0, int ARG_1)
// "virtual void Render(vtkRenderer *, int)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ ARG_0, int /*(int)*/ ARG_1)
        {
            VTK_API.API_vtkLight.Render_0(this, ARG_0, ARG_1);
        }
示例#10
0
// virtual void Render(vtkRenderer * ren)
// "virtual void Render(vtkRenderer* ren)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ ren)
        {
            VTK_API.API_vtkTexture.Render_0(this, ren);
        }
示例#11
0
// virtual void PostRender(vtkRenderer * ARG_0)
// "virtual void PostRender(vtkRenderer*)"
        public void PostRender(vtkRenderer /*(vtkRenderer*)*/ ARG_0)
        {
            VTK_API.API_vtkTexture.PostRender_0(this, ARG_0);
        }
示例#12
0
// virtual void PostRender(vtkActor * ARG_0, vtkRenderer * ARG_1)
// "virtual void PostRender(vtkActor*, vtkRenderer*)"
        public void PostRender(vtkActor /*(vtkActor*)*/ ARG_0, vtkRenderer /*(vtkRenderer*)*/ ARG_1)
        {
            VTK_API.API_vtkProperty.PostRender_0(this, ARG_0, ARG_1);
        }
示例#13
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// void UpdateScalarOpacityforSampleSize(vtkRenderer * ren, float sample_distance)
// "void UpdateScalarOpacityforSampleSize(vtkRenderer *ren, float sample_distance)"
        public void UpdateScalarOpacityforSampleSize(vtkRenderer /*(vtkRenderer*)*/ ren, float /*(float)*/ sample_distance)
        {
            VTK_API.API_vtkVolume.UpdateScalarOpacityforSampleSize_0(this, ren, sample_distance);
        }
示例#14
0
// void UpdateTransferFunctions(vtkRenderer * ren)
// "void UpdateTransferFunctions(vtkRenderer *ren)"
        public void UpdateTransferFunctions(vtkRenderer /*(vtkRenderer*)*/ ren)
        {
            VTK_API.API_vtkVolume.UpdateTransferFunctions_0(this, ren);
        }
示例#15
0
// virtual void UpdateViewport(vtkRenderer * ARG_0)
// "virtual void UpdateViewport(vtkRenderer *)"
        public void UpdateViewport(vtkRenderer /*(vtkRenderer*)*/ ARG_0)
        {
            VTK_API.API_vtkCamera.UpdateViewport_0(this, ARG_0);
        }
示例#16
0
// virtual int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer * renderer)
// "virtual int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer *renderer)"
        public int Pick(double /*(double)*/ selectionX, double /*(double)*/ selectionY, double /*(double)*/ selectionZ, vtkRenderer /*(vtkRenderer*)*/ renderer)
        {
            ReturnPointer returnPointer = new ReturnPointer(new int());

            VTK_API.API_vtkAbstractPicker.Pick_0(returnPointer.GetPtr(), this, selectionX, selectionY, selectionZ, renderer);
            return((int)returnPointer);
        }
示例#17
0
// virtual void Render(vtkRenderer * ARG_0)
// "virtual void Render(vtkRenderer *)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ ARG_0)
        {
            VTK_API.API_vtkCamera.Render_0(this, ARG_0);
        }
示例#18
0
// virtual int Pick3DRay(double ARG_0[3], double ARG_1[4], vtkRenderer * ARG_2)
// "virtual int Pick3DRay(double [3], double [4], vtkRenderer * )"
        public int Pick3DRay(double /*(double[3])*/ [] ARG_0, double /*(double[4])*/ [] ARG_1, vtkRenderer /*(vtkRenderer*)*/ ARG_2)
        {
            ReturnPointer returnPointer = new ReturnPointer(new int());

            VTK_API.API_vtkAbstractPicker.Pick3DRay_0(returnPointer.GetPtr(), this, ARG_0, ARG_1, ARG_2);
            return((int)returnPointer);
        }
示例#19
0
// virtual void Render(vtkRenderer * ren, vtkActor * a)
// "virtual void Render(vtkRenderer *ren, vtkActor *a)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ ren, vtkActor /*(vtkActor*)*/ a)
        {
            VTK_API.API_vtkMapper.Render_0(this, ren, a);
        }
示例#20
0
// virtual void SetCurrentRenderer(vtkRenderer * ARG_0)
// "virtual void SetCurrentRenderer(vtkRenderer*)"
        public void SetCurrentRenderer(vtkRenderer /*(vtkRenderer*)*/ ARG_0)
        {
            VTK_API.API_vtkInteractorObserver.SetCurrentRenderer_0(this, ARG_0);
        }
示例#21
0
// void RemoveRenderer(vtkRenderer * ARG_0)
// "void RemoveRenderer(vtkRenderer *)"
        public void RemoveRenderer(vtkRenderer /*(vtkRenderer*)*/ ARG_0)
        {
            VTK_API.API_vtkRenderWindow.RemoveRenderer_0(this, ARG_0);
        }
示例#22
0
// virtual void Render(vtkRenderer * ARG_0, vtkMapper * ARG_1)
// "virtual void Render(vtkRenderer *, vtkMapper *)"
        public void Render(vtkRenderer /*(vtkRenderer*)*/ ARG_0, vtkMapper /*(vtkMapper*)*/ ARG_1)
        {
            VTK_API.API_vtkActor.Render_0(this, ARG_0, ARG_1);
        }