/// <summary> /// Generates a "sparse" or "dense" polynomial containing numOnes ints equal to 1, /// numNegOnes int equal to -1, and the rest equal to 0. /// </summary> /// /// <param name="N">Number of coeffeients</param> /// <param name="NumOnes">Number of ones</param> /// <param name="NumNegOnes">Number of negative ones</param> /// <param name="Sparse">Create a SparseTernaryPolynomial or DenseTernaryPolynomial</param> /// <param name="Rng">Random number generator</param> /// /// <returns>A ternary polynomial</returns> public static ITernaryPolynomial GenerateRandomTernary(int N, int NumOnes, int NumNegOnes, bool Sparse, IRandom Rng) { if (Sparse) { return(SparseTernaryPolynomial.GenerateRandom(N, NumOnes, NumNegOnes, Rng)); } else { return(DenseTernaryPolynomial.GenerateRandom(N, NumOnes, NumNegOnes, Rng)); } }