public void ClearLights() { SideControl L = _sws.LeftInput; SideControl R = _sws.RightInput; ConsoleControl C = _sws.ConsoleInput; lock (L) { L.LEDs.Clear(); } lock (R) { R.LEDs.Clear(); } lock (C) { C.LEDs.Clear(); } RgbLedControl.clearLED(L.rgbLed.EightControlLED); RgbLedControl.clearLED(L.rgbLed.MatrixControlLED); RgbLedControl.clearLED(L.rgbLed.MatrixGuideLED); RgbLedControl.clearLED(L.rgbLed.MatrixLED); RgbLedControl.clearLED(L.rgbLed.TargetControlLED); RgbLedControl.clearLED(L.rgbLed.ThrottleLED); RgbLedControl.clearLED(R.rgbLed.EightControlLED); RgbLedControl.clearLED(R.rgbLed.MatrixControlLED); RgbLedControl.clearLED(R.rgbLed.MatrixGuideLED); RgbLedControl.clearLED(R.rgbLed.MatrixLED); RgbLedControl.clearLED(R.rgbLed.TargetControlLED); RgbLedControl.clearLED(R.rgbLed.ThrottleLED); RgbLedControl.clearLED(C.rgbLed.CenterToggleLeftLED); RgbLedControl.clearLED(C.rgbLed.CenterToggleRightLED); RgbLedControl.clearLED(C.rgbLed.PowerFarLeftLED); RgbLedControl.clearLED(C.rgbLed.PowerFarRightLED); RgbLedControl.clearLED(C.rgbLed.PowerNearLeftLED); RgbLedControl.clearLED(C.rgbLed.PowerNearRightLED); RgbLedControl.clearLED(C.rgbLed.RotLeftLED); RgbLedControl.clearLED(C.rgbLed.RotRightLED); RgbLedControl.clearLED(C.rgbLed.TopLeftToggleLED); RgbLedControl.clearLED(C.rgbLed.TopRightToggleLED); }
void SetPanelLeds() { SideControl L = _sws.LeftInput; SideControl R = _sws.RightInput; ConsoleControl C = _sws.ConsoleInput; Starship S = _sws.PCShip; C.LEDs.SetOn(ListOf_ConsoleOutputs.FlightStickLED); //Panel Control Toggle if (C.Buttons.IsDown(ListOf_ConsoleInputs.TopLeftToggle1)) { C.rgbLed.TopLeftToggleLED[0] = 1; } else { C.rgbLed.TopLeftToggleLED[1] = 1; } if (C.Buttons.IsDown(ListOf_ConsoleInputs.TopLeftToggle2)) { C.rgbLed.TopLeftToggleLED[2] = 1; } else { C.rgbLed.TopLeftToggleLED[3] = 1; } if (C.Buttons.IsDown(ListOf_ConsoleInputs.TopRightToggle1)) { C.rgbLed.TopRightToggleLED[0] = 1; } else { C.rgbLed.TopRightToggleLED[1] = 1; } if (C.Buttons.IsDown(ListOf_ConsoleInputs.TopRightToggle2)) { C.rgbLed.TopRightToggleLED[2] = 1; } else { C.rgbLed.TopRightToggleLED[3] = 1; } RgbLedControl.clearLED(C.rgbLed.PowerFarLeftLED, 5); RgbLedControl.clearLED(C.rgbLed.PowerNearLeftLED, 5); RgbLedControl.clearLED(C.rgbLed.PowerFarRightLED, 5); RgbLedControl.clearLED(C.rgbLed.PowerNearRightLED, 5); for (int i = 0; i < S.reactorControl.powerRouting.CM; i++) { C.rgbLed.PowerFarLeftLED[i] = 1; } for (int i = 0; i < S.reactorControl.powerRouting.Tact; i++) { C.rgbLed.PowerNearLeftLED[i] = 1; } for (int i = 0; i < S.reactorControl.powerRouting.Prop; i++) { C.rgbLed.PowerNearRightLED[i] = 1; } for (int i = 0; i < S.reactorControl.powerRouting.Aux; i++) { C.rgbLed.PowerFarRightLED[i] = 1; } //Set Led on and off Color C.rgbLed.ColorIndex[0] = Color.FromArgb(C.AnalogInput(0), C.AnalogInput(1), C.AnalogInput(2)); C.rgbLed.ColorIndex[1] = Color.FromArgb(0, 0, 0); L.rgbLed.ColorIndex[0] = Color.FromArgb(C.AnalogInput(0), C.AnalogInput(1), C.AnalogInput(2)); L.rgbLed.ColorIndex[1] = Color.FromArgb(0, 0, 0); R.rgbLed.ColorIndex[0] = Color.FromArgb(C.AnalogInput(0), C.AnalogInput(1), C.AnalogInput(2)); R.rgbLed.ColorIndex[1] = Color.FromArgb(0, 0, 0); //Set Engine Speed for (int i = 0; i < _sws.PCShip.EngineSpeed / 30; i++) { if (i < 5) { L.rgbLed.ThrottleLED[i] = 1; R.rgbLed.ThrottleLED[i] = 1; } } SetAlerts(S.LeftControlInterface, L); SetAlerts(S.RightControlInterface, R); SetAlerts(S.CenterControlInterface, null, C); }