Append() public method

public Append ( byte b, int length ) : void
b byte
length int
return void
        public void Start(Stream inputStream, Stream outputStream)
        {
            _outputStream = outputStream;

            byte[] buffer = new byte[BUFFER_SIZE];

            _stopRequested = false;
            while (!_stopRequested)
            {
                var read = inputStream.Read(buffer, 0, buffer.Length);

                if (read == 0)
                {
                    // end of stream
                    break;
                }
                if (read > 0)
                {
                    _rawData.Append(buffer, read);
                    ProcessData();
                }
            }
        }
        void SocketStreamLoop()
        {
            try
            {
                var clientSocket = tcpListener.AcceptSocket(); // blocked here
                networkStream = new NetworkStream(clientSocket);
                tcpListener.Stop();
                tcpListener = null;

                debuggeeListener.X_DebuggeeArrived(this);

                while (true)
                {
                    var buffer = new byte[10000];
                    var read   = networkStream.Read(buffer, 0, buffer.Length);

                    if (read == 0)
                    {
                        break;
                    }                         // end of stream
                    if (read > 0)
                    {
                        recvBuffer.Append(buffer, read);
                        while (ProcessData())
                        {
                        }
                    }
                }
            }
            catch (Exception /*e*/)
            {
                //Program.MessageBox(IntPtr.Zero, e.ToString(), "LuaDebug", 0);
            }

            debuggeeListener.X_DebuggeeHasGone();
        }