protected override void Awake() { base.Awake(); VSBApplication.Start(VSBApplicationType.Trainee); PhotonNetwork.OfflineMode = false; NetworkManager.Connect(); if (!PhotonNetwork.InRoom) { JoinRoomWhenConnected(); } else { this.createOfflineRoom = false; this.reconnectWhenDisconnected = true; this.roomName = PhotonNetwork.CurrentRoom.Name; if (this.statusText) { this.statusText.text = $"Network: Connected {(PhotonNetwork.OfflineMode ? " (offline mode)" : string.Empty)}"; } } this.Terrain = this.GetComponentInChildren <Terrain>(); }
private void Awake() { VSBApplication.Start(VSBApplicationType.Instructor); NetworkManager.Connect(); if (!PhotonNetwork.InLobby) { JoinLobbyWhenConnected(); } else { if (this.statusText) { this.statusText.text = $"Network: Connected"; } } }
protected override void Awake() { base.Awake(); VSBApplication.Start(VSBApplicationType.Trainee); PhotonNetwork.OfflineMode = false; NetworkManager.Connect(); if (!PhotonNetwork.InRoom) { JoinRoomWhenConnected(); } else { this.reconnectWhenDisconnected = true; this.roomName = PhotonNetwork.CurrentRoom.Name; } }