// Shot Manager public static void ApplyShotManagegrAction(ShotManagerActionInfo info) { switch (info.action) { case ShotManagerAction.AddShot: { GameObject cam = info.camera; Shot shot = new Shot() { name = info.shotName, camera = cam, color = info.shotColor, start = info.shotStart, end = info.shotEnd, enabled = info.shotEnabled == 1 }; ShotManager.Instance.InsertShot(info.shotIndex + 1, shot); } break; case ShotManagerAction.DeleteShot: { ShotManager.Instance.RemoveShot(info.shotIndex); } break; case ShotManagerAction.DuplicateShot: { ShotManager.Instance.DuplicateShot(info.shotIndex); } break; case ShotManagerAction.MoveShot: { ShotManager.Instance.SetCurrentShotIndex(info.shotIndex); ShotManager.Instance.MoveShot(info.shotIndex, info.moveOffset); } break; case ShotManagerAction.UpdateShot: { Shot shot = ShotManager.Instance.shots[info.shotIndex]; if (info.shotName.Length > 0) { shot.name = info.shotName; } if (null != info.camera) { shot.camera = info.camera; } if (info.shotColor.r != -1) { shot.color = info.shotColor; } if (info.shotStart != -1) { shot.start = info.shotStart; } if (info.shotEnd != -1) { shot.end = info.shotEnd; } if (info.shotEnabled != -1) { shot.enabled = info.shotEnabled == 1; } } break; } ShotManager.Instance.FireChanged(); Instance.scene.ApplyShotManagerAction(info); }
public static ShotItem GenerateShotItem(Shot shot) { GameObject root = new GameObject("shotItem"); ShotItem shotItem = root.AddComponent <ShotItem>(); root.layer = LayerMask.NameToLayer("CameraHidden"); // Set the item invisible in order to hide it while it is not added into // a list. We will activate it after it is added root.transform.localScale = Vector3.zero; float cx = 0.0f; // // ACTIVE CAMERA Button // UILabel currentShotLabel = UILabel.Create(new UILabel.CreateLabelParams { parent = root.transform, widgetName = "CurrentShotLabel", relativeLocation = new Vector3(0, 0, -UIButton.default_thickness), width = 0.01f, height = 0.03f, margin = 0.001f, material = UIUtils.LoadMaterial("UIBase"), selectedColor = UIOptions.FocusColorVar, caption = "", }); currentShotLabel.SetLightLayer(3); cx += 0.01f; // // ENABLE Checkbox // UICheckbox shotEnabledCheckbox = UICheckbox.Create(new UICheckbox.CreateParams { parent = root.transform, widgetName = "ShotEnabledCheckbox", relativeLocation = new Vector3(cx, 0, -UICheckbox.default_thickness), width = 0.03f, height = 0.03f, content = UICheckbox.CheckboxContent.CheckboxOnly, margin = 0.001f, material = UIUtils.LoadMaterial("UIBase"), }); shotEnabledCheckbox.SetLightLayer(3); cx += 0.03f; // // SHOT NAME Label // UILabel shotNameLabel = UILabel.Create(new UILabel.CreateLabelParams { parent = root.transform, widgetName = "ShotNameLabel", relativeLocation = new Vector3(cx, 0, -UIButton.default_thickness), width = 0.15f, height = 0.020f, margin = 0.001f, material = UIUtils.LoadMaterial("UIBase"), }); shotNameLabel.SetLightLayer(3); UIUtils.SetTMProStyle(shotNameLabel.gameObject); // // CAMERA NAME Label // UILabel cameraNameLabel = UILabel.Create(new UILabel.CreateLabelParams { parent = root.transform, widgetName = "CameraNameLabel", relativeLocation = new Vector3(cx, -0.020f, -UIButton.default_thickness), width = 0.15f, height = 0.01f, margin = 0.001f, fgcolor = UIOptions.Instance.attenuatedTextColor, material = UIUtils.LoadMaterial("UIBase"), }); cameraNameLabel.SetLightLayer(3); UIUtils.SetTMProStyle(cameraNameLabel.gameObject, alignment: TextAlignmentOptions.BottomRight); cx += 0.15f; // Start frame button UIButton startFrameButton = UIButton.Create(new UIButton.CreateButtonParams { parent = root.transform, widgetName = "StartFrameButton", relativeLocation = new Vector3(cx, 0, -UIButton.default_thickness), width = 0.02f, height = 0.03f, icon = UIUtils.LoadIcon("next"), buttonContent = UIButton.ButtonContent.ImageOnly, margin = 0.001f, }); startFrameButton.SetLightLayer(3); cx += 0.02f; // START: Add UISpinner UISpinner startFrameSpinner = UISpinner.Create(new UISpinner.CreateArgs { parent = root.transform, widgetName = "StartFrame", relativeLocation = new Vector3(cx, 0, -UISpinner.default_thickness), width = 0.055f, height = 0.03f, visibility_type = UISpinner.TextAndValueVisibilityType.ShowValueOnly, value_type = UISpinner.SpinnerValueType.Int, min_spinner_value = 0, max_spinner_value = 10000, cur_spinner_value = shot.start, spinner_value_rate = 30, spinner_value_rate_ray = 30, margin = 0.001f, }); startFrameSpinner.baseColor.useConstant = true; startFrameSpinner.baseColor.constant = UIOptions.BackgroundColor; startFrameSpinner.selectedColor.useConstant = true; startFrameSpinner.selectedColor.constant = UIOptions.SelectedColor; startFrameSpinner.SetLightLayer(3); UIUtils.SetTMProStyle(startFrameSpinner.gameObject); cx += 0.055f; // END: Add UISpinner UISpinner endFrameSpinner = UISpinner.Create(new UISpinner.CreateArgs { parent = root.transform, widgetName = "EndFrame", relativeLocation = new Vector3(cx, 0, -UISpinner.default_thickness), width = 0.055f, height = 0.03f, visibility_type = UISpinner.TextAndValueVisibilityType.ShowValueOnly, value_type = UISpinner.SpinnerValueType.Int, min_spinner_value = 0, max_spinner_value = 10000, cur_spinner_value = shot.end, spinner_value_rate = 30, spinner_value_rate_ray = 30, margin = 0.001f, }); endFrameSpinner.baseColor.useConstant = true; endFrameSpinner.baseColor.constant = UIOptions.BackgroundColor; endFrameSpinner.selectedColor.useConstant = true; endFrameSpinner.selectedColor.constant = UIOptions.SelectedColor; endFrameSpinner.SetLightLayer(3); UIUtils.SetTMProStyle(endFrameSpinner.gameObject); cx += 0.055f; // End frame button UIButton endFrameButton = UIButton.Create(new UIButton.CreateButtonParams { parent = root.transform, widgetName = "EndFrameButton", relativeLocation = new Vector3(cx, 0, -UIButton.default_thickness), width = 0.02f, height = 0.03f, icon = UIUtils.LoadIcon("prev"), buttonContent = UIButton.ButtonContent.ImageOnly, margin = 0.001f, }); endFrameButton.SetLightLayer(3); cx += 0.02f; // RANGE: Add UILabel UILabel frameRangeLabel = UILabel.Create(new UILabel.CreateLabelParams { parent = root.transform, widgetName = "FrameRange", relativeLocation = new Vector3(cx, 0, -UILabel.default_thickness), width = 0.04f, height = 0.03f, margin = 0.001f, material = UIUtils.LoadMaterial("UIBase"), }); frameRangeLabel.baseColor.useConstant = true; frameRangeLabel.baseColor.constant = UIOptions.BackgroundColor; frameRangeLabel.selectedColor.useConstant = true; frameRangeLabel.selectedColor.constant = UIOptions.SelectedColor; frameRangeLabel.SetLightLayer(3); UIUtils.SetTMProStyle(frameRangeLabel.gameObject, alignment: TextAlignmentOptions.Center); cx += 0.04f; // Set camera UIButton setCameraButton = UIButton.Create(new UIButton.CreateButtonParams { parent = root.transform, widgetName = "SetCameraButton", relativeLocation = new Vector3(cx, 0, -UIButton.default_thickness), width = 0.03f, height = 0.03f, icon = UIUtils.LoadIcon("icon-camera"), buttonContent = UIButton.ButtonContent.ImageOnly, margin = 0.001f, }); setCameraButton.isCheckable = true; setCameraButton.checkedSprite = UIUtils.LoadIcon("icon-camera"); setCameraButton.checkedColor.useConstant = false; setCameraButton.checkedColor.constant = UIOptions.FocusColor; setCameraButton.checkedColor.reference = UIOptions.FocusColorVar; setCameraButton.baseSprite = UIUtils.LoadIcon("icon-camera"); setCameraButton.SetLightLayer(3); // Link widgets to the item script. shotItem.currentShotLabel = currentShotLabel; shotItem.shotEnabledCheckbox = shotEnabledCheckbox; shotItem.shotNameLabel = shotNameLabel; shotItem.cameraNameLabel = cameraNameLabel; shotItem.startFrameSpinner = startFrameSpinner; shotItem.startFrameButton = startFrameButton; shotItem.frameRangeLabel = frameRangeLabel; shotItem.endFrameSpinner = endFrameSpinner; shotItem.endFrameButton = endFrameButton; shotItem.setCameraButton = setCameraButton; shotItem.SetShot(shot); return(shotItem); }
public void DuplicateShot(int index) { Shot shot = shots[index].Copy(); shots.Insert(index + 1, shot); }
public void InsertShot(int index, Shot shot) { shots.Insert(index, shot); }
public void AddShot(Shot shot) { shots.Add(shot); }