public async void AddPrefab(AssetBankItemData data) { GunPrefabItem gunItem = GunPrefabItem.Create(data); gunItem.AddListener(OnDeletePrefab); UIDynamicListItem dlItem = prefabList.AddItem(gunItem.transform); dlItem.UseColliderForUI = false; // dont use the default global collider, sub-widget will catch UI events and propagate them. gunItem.transform.localScale = Vector3.one; // Items are hidden (scale 0) while they are not added into a list, so activate the item here. gunItem.SetListItem(dlItem); // link i await AssetBankUtils.LoadPrefab(selectedItem); prefabs.Add(data.prefab); }