protected override void RecordCommandsInternal(ref MyRenderableProxy_2 proxy, int instanceIndex, int sectionIndex) { MyRenderUtils.SetSrvs(RC, ref proxy.ObjectSrvs); Debug.Assert(proxy.Shaders.MultiInstance.VS != null); MyRenderUtils.BindShaderBundle(RC, proxy.Shaders.MultiInstance); SetDepthStencilView(false); SetProxyConstants(ref proxy); for (int i = 0; i < proxy.Submeshes.Length; i++) { var submesh = proxy.Submeshes[i]; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; MyRenderUtils.MoveConstants(RC, ref material.MaterialConstants); MyRenderUtils.SetConstants(RC, ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); MyRenderUtils.SetSrvs(RC, ref material.MaterialSrvs); if (proxy.InstanceCount == 0) { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: if (!MyStereoRender.Enable) { RC.DrawIndexed(submesh.Count, submesh.Start, submesh.BaseVertex); } else { MyStereoRender.DrawIndexedGBufferPass(RC, submesh.Count, submesh.Start, submesh.BaseVertex); } break; case MyDrawCommandEnum.Draw: if (!MyStereoRender.Enable) { RC.Draw(submesh.Count, submesh.Start); } else { MyStereoRender.DrawGBufferPass(RC, submesh.Count, submesh.Start); } break; default: break; } } else { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: if (!MyStereoRender.Enable) { RC.DrawIndexedInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, submesh.BaseVertex, proxy.StartInstance); } else { MyStereoRender.DrawIndexedInstancedGBufferPass(RC, submesh.Count, proxy.InstanceCount, submesh.Start, submesh.BaseVertex, proxy.StartInstance); } break; case MyDrawCommandEnum.Draw: if (!MyStereoRender.Enable) { RC.DrawInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, proxy.StartInstance); } else { MyStereoRender.DrawInstancedGBufferPass(RC, submesh.Count, proxy.InstanceCount, submesh.Start, proxy.StartInstance); } break; default: break; } } } }
protected sealed override unsafe void RecordCommandsInternal(MyRenderableProxy proxy) { if ((proxy.Mesh.Buffers.IB == null && proxy.MergedMesh.Buffers.IB == null) || proxy.DrawSubmesh.IndexCount == 0 || proxy.Flags.HasFlags(MyRenderableProxyFlags.SkipInMainView)) { return; } ++Stats.Draws; SetProxyConstants(proxy); BindProxyGeometry(proxy, RC); Debug.Assert(proxy.Shaders.VS != null); MyRenderUtils.BindShaderBundle(RC, proxy.Shaders); if (MyRender11.Settings.Wireframe) { SetDepthStencilView(false); RC.SetBlendState(null); if (proxy.Flags.HasFlags(MyRenderableProxyFlags.DisableFaceCulling)) { RC.SetRasterizerState(MyRasterizerStateManager.NocullWireframeRasterizerState); } else { RC.SetRasterizerState(MyRasterizerStateManager.WireframeRasterizerState); } } else { MyMeshDrawTechnique technique = MyMeshDrawTechnique.MESH; if (proxy.Material != MyMeshMaterialId.NULL) { technique = proxy.Material.Info.Technique; } if (proxy.Flags.HasFlags(MyRenderableProxyFlags.DisableFaceCulling)) { switch (technique) { case MyMeshDrawTechnique.DECAL: SetDepthStencilView(true); MyMeshMaterials1.BindMaterialTextureBlendStates(RC, proxy.Material.Info.TextureTypes, true); RC.SetRasterizerState(MyRasterizerStateManager.NocullDecalRasterizerState); break; case MyMeshDrawTechnique.DECAL_NOPREMULT: SetDepthStencilView(true); MyMeshMaterials1.BindMaterialTextureBlendStates(RC, proxy.Material.Info.TextureTypes, false); RC.SetRasterizerState(MyRasterizerStateManager.NocullDecalRasterizerState); break; case MyMeshDrawTechnique.DECAL_CUTOUT: SetDepthStencilView(true); RC.SetBlendState(null); RC.SetRasterizerState(MyRasterizerStateManager.NocullDecalRasterizerState); break; default: SetDepthStencilView(false); RC.SetBlendState(null); RC.SetRasterizerState(MyRasterizerStateManager.NocullRasterizerState); break; } } else { switch (technique) { case MyMeshDrawTechnique.DECAL: SetDepthStencilView(true); MyMeshMaterials1.BindMaterialTextureBlendStates(RC, proxy.Material.Info.TextureTypes, true); RC.SetRasterizerState(MyRasterizerStateManager.DecalRasterizerState); break; case MyMeshDrawTechnique.DECAL_NOPREMULT: SetDepthStencilView(true); MyMeshMaterials1.BindMaterialTextureBlendStates(RC, proxy.Material.Info.TextureTypes, false); RC.SetRasterizerState(MyRasterizerStateManager.DecalRasterizerState); break; case MyMeshDrawTechnique.DECAL_CUTOUT: SetDepthStencilView(true); RC.SetBlendState(null); RC.SetRasterizerState(MyRasterizerStateManager.DecalRasterizerState); break; default: SetDepthStencilView(false); RC.SetBlendState(null); RC.SetRasterizerState(null); break; } } } ++Stats.Submeshes; var submesh = proxy.DrawSubmesh; if (submesh.MaterialId != Locals.matTexturesID) { ++Stats.MaterialConstantsChanges; Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; MyRenderUtils.MoveConstants(RC, ref material.MaterialConstants); MyRenderUtils.SetConstants(RC, ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); MyRenderUtils.SetSrvs(RC, ref material.MaterialSrvs); } if (proxy.InstanceCount == 0) { if (!MyStereoRender.Enable) { RC.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); } else { MyStereoRender.DrawIndexedGBufferPass(RC, submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); } ++Stats.Instances; Stats.Triangles += submesh.IndexCount / 3; } else { //MyRender11.AddDebugQueueMessage("GbufferPass DrawIndexedInstanced " + proxy.Material.ToString()); if (!MyStereoRender.Enable) { RC.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); } else { MyStereoRender.DrawIndexedInstancedGBufferPass(RC, submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); } Stats.Instances += proxy.InstanceCount; Stats.Triangles += proxy.InstanceCount * submesh.IndexCount / 3; } }
protected unsafe override sealed void RecordCommandsInternal(MyRenderableProxy proxy) { if ((proxy.Mesh.Buffers.IB == IndexBufferId.NULL && proxy.MergedMesh.Buffers.IB == IndexBufferId.NULL) || proxy.DrawSubmesh.IndexCount == 0 || proxy.Flags.HasFlags(MyRenderableProxyFlags.SkipInMainView)) { return; } ++Stats.Meshes; SetProxyConstants(proxy); BindProxyGeometry(proxy, RC); Debug.Assert(proxy.Shaders.VS != null); RC.BindShaders(proxy.Shaders); //#if DEBUG if (MyRender11.Settings.Wireframe) { if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullWireframeRasterizerState); } else { RC.SetRS(MyRender11.m_wireframeRasterizerState); } } else { if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(null); } } //#endif ++Stats.Submeshes; var submesh = proxy.DrawSubmesh; if (submesh.MaterialId != Locals.matTexturesID) { ++Stats.MaterialConstantsChanges; Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } if (proxy.InstanceCount == 0) { if (!MyStereoRender.Enable) { RC.DeviceContext.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); } else { MyStereoRender.DrawIndexedGBufferPass(RC, submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); } ++RC.Stats.DrawIndexed; ++Stats.Instances; Stats.Triangles += submesh.IndexCount / 3; } else { //MyRender11.AddDebugQueueMessage("GbufferPass DrawIndexedInstanced " + proxy.Material.ToString()); if (!MyStereoRender.Enable) { RC.DeviceContext.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); } else { MyStereoRender.DrawIndexedInstancedGBufferPass(RC, submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); } ++RC.Stats.DrawIndexedInstanced; Stats.Instances += proxy.InstanceCount; Stats.Triangles += proxy.InstanceCount * submesh.IndexCount / 3; } }