internal static void UnloadData() { MyRenderTexturePool.ReleaseResources(); AssertStructuresEmpty(); m_prunningStructure.Clear(); m_cullingStructure.Clear(); m_manualCullingStructure.Clear(); m_shadowPrunningStructure.Clear(); m_farObjectsPrunningStructure.Clear(); m_atmospherePurunnigStructure.Clear(); m_nearObjects.Clear(); Clear(); //Remove all empty cull objects (they could be already added empty) foreach (var ro in m_renderObjects) { MyCullableRenderObject cullObject = ro.Value as MyCullableRenderObject; if (cullObject != null && cullObject.EntitiesContained == 0) { m_renderObjectsToDraw.Add(cullObject); } } foreach (var cullObject in m_renderObjectsToDraw) { m_renderObjects.Remove(cullObject.ID); cullObject.UnloadContent(); } m_renderObjectsToDraw.Clear(); System.Diagnostics.Debug.Assert(m_renderObjects.Count == 0); }
internal static void LoadContent(MyRenderQualityEnum quality) { MyRender.Log.WriteLine("MyRender.LoadContent(...) - START"); GraphicsDevice = Device; MyRenderConstants.SwitchRenderQuality(quality); MyRenderTexturePool.RenderQualityChanged(quality); //Log.WriteLine("Viewport: " + GraphicsDevice.Viewport.ToString()); LoadContent(); MyRender.Log.WriteLine("MyRender.LoadContent(...) - END"); }
internal static void UnloadContent(bool removeObjects = true) { MyRender.Log.WriteLine("MyRender.UnloadContent - START"); MyRender.Log.IncreaseIndent(); UnloadContent_Video(); foreach (var ro in m_renderObjects) { ro.Value.UnloadContent(); } foreach (var renderComponent in m_renderComponents.Reverse()) { renderComponent.Value.UnloadContent(); } for (int i = 0; i < m_renderTargets.GetLength(0); i++) { DisposeRenderTarget((MyRenderTargets)i); } DisposeSpotShadowRT(); if (m_randomTexture != null) { m_randomTexture.Dispose(); m_randomTexture = null; } UnloadEffects(); Clear(); if (m_fullscreenQuad != null) { m_fullscreenQuad.Dispose(); m_fullscreenQuad = null; } MyTextureManager.UnloadTexture(BlankTexture); MyRenderTexturePool.ReleaseResources(); if (m_spriteBatch != null) { m_spriteBatch.Dispose(); m_spriteBatch = null; } if (DefaultSurface != null) { DefaultSurface.Dispose(); DefaultSurface = null; } if (DefaultDepth != null) { DefaultDepth.Dispose(); DefaultDepth = null; } try { if (GraphicsDevice != null) { GraphicsDevice.SetStreamSource(0, null, 0, 0); GraphicsDevice.Indices = null; GraphicsDevice.PixelShader = null; GraphicsDevice.VertexShader = null; for (int i = 0; i < 16; i++) { GraphicsDevice.SetTexture(i, null); } GraphicsDevice.EvictManagedResources(); } GraphicsDevice = null; } catch (Exception e) { //Because of crash on Win8 Log.WriteLine(e); } MyRender.Log.DecreaseIndent(); MyRender.Log.WriteLine("MyRender.UnloadContent - END"); }