public void CopyFrom(MyNewLoddingSettings settings) { GBuffer = settings.GBuffer; CascadeDepths = settings.CascadeDepths; SingleDepth = settings.SingleDepth; Global = settings.Global; }
public void CopyFrom(MyNewPipelineSettings settings) { GlobalLodding = settings.GlobalLodding; GBufferLodding = settings.GBufferLodding; CascadeDepthLoddings = settings.CascadeDepthLoddings; BlackListMaterials = settings.BlackListMaterials; NoShadowCasterMaterials = settings.NoShadowCasterMaterials; }