private static void PrepareGameScene() { ProfilerShort.Begin("PrepareGameScene"); ProfilerShort.Begin("Stats"); ResetStats(); ProfilerShort.BeginNextBlock("GBuffer clear"); MyGBuffer.Main.Clear(); ProfilerShort.BeginNextBlock("Constants"); MySceneMaterials.PreFrame(); MyCommon.UpdateFrameConstants(); ProfilerShort.End(); ProfilerShort.End(); }
private static void PrepareGameScene() { ProfilerShort.Begin("PrepareGameScene"); ProfilerShort.Begin("Stats"); ResetStats(); ProfilerShort.BeginNextBlock("GBuffer clear"); MyGBuffer.Main.Clear(VRageMath.Color.Black); //TODO: Find out why clearing to White affects result image //MyGBuffer.Main.Clear(MyEnvironment.BackgroundColor); ProfilerShort.BeginNextBlock("Constants"); MySceneMaterials.PreFrame(); MyCommon.UpdateFrameConstants(); ProfilerShort.End(); ProfilerShort.End(); }
internal virtual void PerFrame() { MyCommon.UpdateFrameConstants(); }
private static void DrawGameScene(bool blitToBackbuffer) { ResetStats(); MyCommon.UpdateFrameConstants(); // todo: shouldn't be necessary if (true) { MyImmediateRC.RC.Clear(); MyImmediateRC.RC.Context.ClearState(); } MyRender11.GetRenderProfiler().StartProfilingBlock("MyGeometryRenderer.Render"); MyGpuProfiler.IC_BeginBlock("MyGeometryRenderer.Render"); MyGeometryRenderer.Render(); MyGpuProfiler.IC_EndBlock(); MyRender11.GetRenderProfiler().EndProfilingBlock(); // cleanup context atfer deferred lists if (MyRender11.DeferredContextsEnabled) { MyImmediateRC.RC.Clear(); } // todo: shouldn't be necessary if (true) { MyImmediateRC.RC.Clear(); MyImmediateRC.RC.Context.ClearState(); } MyRender11.GetRenderProfiler().StartProfilingBlock("Render decals"); MyGpuProfiler.IC_BeginBlock("Render decals"); MyRender11.CopyGbufferToScratch(); MyScreenDecals.Draw(); MyGpuProfiler.IC_EndBlock(); MyRender11.GetRenderProfiler().EndProfilingBlock(); MyRender11.GetRenderProfiler().StartProfilingBlock("Render foliage"); MyGpuProfiler.IC_BeginBlock("Render foliage"); MyFoliageRenderer.Render(); MyGpuProfiler.IC_EndBlock(); MyRender11.GetRenderProfiler().EndProfilingBlock(); MySceneMaterials.MoveToGPU(); MyRender11.GetRenderProfiler().StartProfilingBlock("Postprocessing"); MyGpuProfiler.IC_BeginBlock("Postprocessing"); if (MultisamplingEnabled) { MyRender11.Context.ClearDepthStencilView(MyScreenDependants.m_resolvedDepth.m_DSV, DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil, 1, 0); MyGpuProfiler.IC_BeginBlock("MarkAAEdges"); MyAAEdgeMarking.Run(); MyGpuProfiler.IC_EndBlock(); MyDepthResolve.Run(MyScreenDependants.m_resolvedDepth, MyGBuffer.Main.DepthStencil.Depth); } MyGpuProfiler.IC_BeginBlock("MarkCascades"); MyShadows.MarkCascadesInStencil(); MyGpuProfiler.IC_EndBlock(); MyGpuProfiler.IC_BeginBlock("Shadows resolve"); MyShadowsResolve.Run(); MyGpuProfiler.IC_EndBlock(); MyGpuProfiler.IC_BeginBlock("SSAO"); if (Postprocess.EnableSsao) { MySSAO.Run(MyScreenDependants.m_ambientOcclusion, MyGBuffer.Main, MyRender11.MultisamplingEnabled ? MyScreenDependants.m_resolvedDepth.Depth : MyGBuffer.Main.DepthStencil.Depth); } else { MyRender11.Context.ClearRenderTargetView(MyScreenDependants.m_ambientOcclusion.m_RTV, Color4.White); } MyGpuProfiler.IC_EndBlock(); MyGpuProfiler.IC_BeginBlock("Lights"); MyLightRendering.Render(); MyGpuProfiler.IC_EndBlock(); MyRender11.GetRenderProfiler().StartProfilingBlock("Billboards"); MyGpuProfiler.IC_BeginBlock("Billboards"); MyRender11.Context.ClearRenderTargetView((MyScreenDependants.m_particlesRT as IRenderTargetBindable).RTV, new Color4(0, 0, 0, 0)); if (MyRender11.MultisamplingEnabled) { MyBillboardRenderer.Render(MyScreenDependants.m_particlesRT, MyScreenDependants.m_resolvedDepth, MyScreenDependants.m_resolvedDepth.Depth); } else { MyBillboardRenderer.Render(MyScreenDependants.m_particlesRT, MyGBuffer.Main.DepthStencil, MyGBuffer.Main.DepthStencil.Depth); } MyBlendTargets.Run(MyGBuffer.Main.Get(MyGbufferSlot.LBuffer), MyScreenDependants.m_particlesRT, MyRender11.BlendAlphaPremult); MyGpuProfiler.IC_EndBlock(); MyRender11.GetRenderProfiler().EndProfilingBlock(); MyAtmosphereRenderer.Render(); MyGpuProfiler.IC_BeginBlock("Luminance reduction"); MyBindableResource avgLum = null; if (MyRender11.MultisamplingEnabled) { //MyLBufferResolve.Run(MyGBuffer.Main.Get(MyGbufferSlot.LBufferResolved), MyGBuffer.Main.Get(MyGbufferSlot.LBuffer), MyGBuffer.Main.DepthStencil.Stencil); MyImmediateRC.RC.Context.ResolveSubresource(MyGBuffer.Main.Get(MyGbufferSlot.LBuffer).m_resource, 0, MyGBuffer.Main.Get(MyGbufferSlot.LBufferResolved).m_resource, 0, SharpDX.DXGI.Format.R11G11B10_Float); } if (m_resetEyeAdaptation) { MyImmediateRC.RC.Context.ClearUnorderedAccessView(m_prevLum.m_UAV, Int4.Zero); m_resetEyeAdaptation = false; } avgLum = MyLuminanceAverage.Run(m_reduce0, m_reduce1, MyGBuffer.Main.Get(MyGbufferSlot.LBuffer), m_prevLum, m_localLum); MyGpuProfiler.IC_EndBlock(); if (MyRender11.Settings.DispalyHdrDebug) { var src = MyGBuffer.Main.Get(MyGbufferSlot.LBuffer) as MyRenderTarget; MyHdrDebugTools.CreateHistogram(src.m_SRV, src.m_resolution, src.m_samples.X); } MyGpuProfiler.IC_BeginBlock("Bloom"); var bloom = MyBloom.Run(MyGBuffer.Main.Get(MyGbufferSlot.LBuffer), avgLum); MyGpuProfiler.IC_EndBlock(); MyBindableResource tonemapped; if (MyRender11.FxaaEnabled) { tonemapped = m_rgba8_linear; } else { tonemapped = m_uav3; } MyGpuProfiler.IC_BeginBlock("Tone mapping"); MyToneMapping.Run(tonemapped, MyGBuffer.Main.Get(MyGbufferSlot.LBuffer), avgLum, bloom, MyRender11.Settings.EnableTonemapping && Postprocess.EnableTonemapping && MyRender11.RenderSettings.TonemappingEnabled); MyGpuProfiler.IC_EndBlock(); MyBindableResource renderedImage; if (MyRender11.FxaaEnabled) { MyGpuProfiler.IC_BeginBlock("FXAA"); MyFXAA.Run(m_rgba8_0.GetView(new MyViewKey { Fmt = SharpDX.DXGI.Format.R8G8B8A8_UNorm, View = MyViewEnum.RtvView }), tonemapped); MyGpuProfiler.IC_EndBlock(); renderedImage = m_rgba8_0.GetView(new MyViewKey { Fmt = SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, View = MyViewEnum.SrvView }); } else { //renderedImage = (tonemapped as MyCustomTexture).GetView(new MyViewKey { Fmt = SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, View = MyViewEnum.SrvView }); renderedImage = tonemapped; } if (MyOutline.AnyOutline()) { MyOutline.Run(); if (MyRender11.FxaaEnabled) { MyBlendTargets.RunWithStencil(m_rgba8_0.GetView(new MyViewKey { Fmt = SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, View = MyViewEnum.RtvView }), MyRender11.m_rgba8_1, MyRender11.BlendAdditive); } else { if (MyRender11.MultisamplingEnabled) { MyBlendTargets.RunWithPixelStencilTest(tonemapped, MyRender11.m_rgba8_1, MyRender11.BlendAdditive); } else { MyBlendTargets.RunWithStencil(tonemapped, MyRender11.m_rgba8_1, MyRender11.BlendAdditive); } } } m_finalImage = renderedImage; if (blitToBackbuffer) { MyCopyToRT.Run(Backbuffer, renderedImage); } if (MyRender11.Settings.DispalyHdrDebug) { MyHdrDebugTools.DisplayHistogram(Backbuffer.m_RTV, (avgLum as IShaderResourceBindable).SRV); } MyGpuProfiler.IC_EndBlock(); MyRender11.GetRenderProfiler().EndProfilingBlock(); }
internal static void Draw(bool draw = true) { try { GetRenderProfiler().StartProfilingBlock("ProcessMessages"); ProcessMessageQueue(); GetRenderProfiler().EndProfilingBlock(); GetRenderProfiler().StartProfilingBlock("RebuildShaders"); // //MyShaderCache.CompilePending(); //MyShaderFactory.RunCompilation(); GetRenderProfiler().EndProfilingBlock(); if (draw) { MyImmediateRC.RC.Clear(); GetRenderProfiler().StartProfilingBlock("ProcessDrawQueue"); ProcessDrawQueue(); GetRenderProfiler().EndProfilingBlock(); GetRenderProfiler().StartProfilingBlock("ProcessDebugMessages"); ProcessDebugMessages(); GetRenderProfiler().EndProfilingBlock(); GetRenderProfiler().StartProfilingBlock("MySpritesRenderer.Draw"); MyCommon.UpdateFrameConstants(); MySpritesRenderer.Draw(MyRender11.Backbuffer.m_RTV, new MyViewport(MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y)); GetRenderProfiler().EndProfilingBlock(); MyTextures.Load(); } if (m_profilingStarted) { MyGpuProfiler.IC_BeginBlock("Waiting for present"); } MyLinesRenderer.Clear(); MySpritesRenderer.Clear(); m_drawQueue.Clear(); m_debugDrawMessages.Clear(); } catch (SharpDXException e) { MyRender11.Log.IncreaseIndent(); MyRender11.Log.WriteLine(" " + e); if (e.Descriptor == SharpDX.DXGI.ResultCode.DeviceRemoved) { MyRender11.Log.WriteLine("Reason: " + Device.DeviceRemovedReason); } MyRender11.Log.DecreaseIndent(); throw e; } }