public static void Run(IRtvBindable target, ICustomTexture fxaaTarget, IDepthStencil depthStencilCopy) { if (!HasHighlights) { return; } ProfilerShort.Begin("MyHighlight.Run"); MyGpuProfiler.IC_BeginBlock("MyHighlight.Run"); // set resolved depth/ stencil // render all with proper depth-stencil state // blur // blend to main target testing with stencil again MyHighlightPass.Instance.ViewProjection = MyRender11.Environment.Matrices.ViewProjectionAt0; MyHighlightPass.Instance.Viewport = new MyViewport(MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y); MyHighlightPass.Instance.PerFrame(); MyHighlightPass.Instance.Begin(); int samples = MyRender11.Settings.User.AntialiasingMode.SamplesCount(); IBorrowedRtvTexture rgba8_1 = MyManagers.RwTexturesPool.BorrowRtv("MyHighlight.Rgba8_1", Format.R8G8B8A8_UNorm_SRgb, samples); RC.ClearRtv(rgba8_1, new SharpDX.Color4(0, 0, 0, 0)); RC.SetRtv(depthStencilCopy, MyDepthStencilAccess.DepthReadOnly, rgba8_1); foreach (var pair in m_highlights) { MyActor actor = MyIDTracker <MyActor> .FindByID(pair.Key); if (actor == null) { MyRenderProxy.Fail("The actor cannot be found for highlight. This bug is outside of the renderer."); continue; } MyRenderableComponent renderableComponent = actor.GetRenderable(); MyInstanceComponent instanceComponent = actor.GetInstance(); if (renderableComponent != null) { DrawRenderableComponent(actor, renderableComponent, pair.Value); } else if (instanceComponent != null) { DrawInstanceComponent(instanceComponent, pair.Value); } else { // If an actor has been removed without removing outlines, just remove the outlines too m_keysToRemove.Add(pair.Key); MyRenderProxy.Fail("The actor has been removed, but the highligh is still active. This bug is caused by the issue out of the renderer."); } } MyHighlightPass.Instance.End(); RC.SetBlendState(null); foreach (var outlineKey in m_keysToRemove) { m_highlights.Remove(outlineKey); } m_keysToRemove.Clear(); ISrvBindable initialSourceView = rgba8_1; IRtvBindable renderTargetview = rgba8_1; float maxThickness = 0f; foreach (var pair in m_highlights) { foreach (MyHighlightDesc descriptor in pair.Value) { maxThickness = Math.Max(maxThickness, descriptor.Thickness); } } if (maxThickness > 0) { IBorrowedRtvTexture rgba8_2 = MyManagers.RwTexturesPool.BorrowRtv("MyHighlight.Rgba8_2", Format.R8G8B8A8_UNorm_SRgb); MyBlur.Run(renderTargetview, rgba8_2, initialSourceView, (int)Math.Round(maxThickness), MyBlur.MyBlurDensityFunctionType.Exponential, 0.25f, MyDepthStencilStateManager.IgnoreDepthStencil); rgba8_2.Release(); } MyGpuProfiler.IC_EndBlock(); ProfilerShort.End(); BlendHighlight(target, rgba8_1, fxaaTarget, depthStencilCopy); }