private static void DrawBlockLine(float[] data, int start, int end, DrawArea area, Color color) { Vector3 v0 = Vector3.Zero; Vector3 v1 = Vector3.Zero; for (int i = start + 1; i <= end; i++) { v0.X = -1.0f + area.x_start + area.x_scale * (i - 1) / 512.0f; v0.Y = area.y_start + data[i - 1] * area.y_scale * area.y_inv_range; v0.Z = 0; v1.X = -1.0f + area.x_start + area.x_scale * i / 512.0f; v1.Y = area.y_start + data[i] * area.y_scale * area.y_inv_range; v1.Z = 0; if (v0.Y - area.y_start > 1e-3f || v1.Y - area.y_start > 1e-3f) { m_lineBatch.DrawOnScreenLine(v0, v1, color); } } }
public override void DrawOnScreenLine(Vector3 v0, Vector3 v1, Color color) { m_lineBatch.DrawOnScreenLine(v0, v1, color); }