static SamplerState() { AnisotropicClamp = new SamplerState() { Filter = TextureFilter.Anisotropic, AddressU = TextureAddress.Clamp, AddressV = TextureAddress.Clamp, AddressW = TextureAddress.Clamp, }; AnisotropicWrap = new SamplerState() { Filter = TextureFilter.Anisotropic, AddressU = TextureAddress.Wrap, AddressV = TextureAddress.Wrap, AddressW = TextureAddress.Wrap, }; LinearClamp = new SamplerState() { Filter = TextureFilter.Linear, AddressU = TextureAddress.Clamp, AddressV = TextureAddress.Clamp, AddressW = TextureAddress.Clamp, }; LinearWrap = new SamplerState() { Filter = TextureFilter.Linear, AddressU = TextureAddress.Wrap, AddressV = TextureAddress.Wrap, AddressW = TextureAddress.Wrap, }; PointClamp = new SamplerState() { Filter = TextureFilter.Linear, AddressU = TextureAddress.Clamp, AddressV = TextureAddress.Clamp, AddressW = TextureAddress.Clamp, }; PointWrap = new SamplerState() { Filter = TextureFilter.Linear, AddressU = TextureAddress.Wrap, AddressV = TextureAddress.Wrap, AddressW = TextureAddress.Wrap, }; }