示例#1
0
 public MyClipmap(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider)
 {
     m_scaleGroup  = scaleGroup;
     m_worldMatrix = worldMatrix;
     MatrixD.Invert(ref m_worldMatrix, out m_invWorldMatrix);
     m_sizeLod0  = sizeLod0;
     m_localAABB = new BoundingBoxD(Vector3D.Zero, new Vector3D(sizeLod0 * MyVoxelCoordSystems.RenderCellSizeInMeters(0)));
     for (int lod = 0; lod < m_lodLevels.Length; ++lod)
     {
         var sizeShift = lod + MyVoxelCoordSystems.RenderCellSizeInLodVoxelsShiftDelta(lod);
         m_lodLevels[lod] = new LodLevel(this, lod, ((m_sizeLod0 - 1) >> sizeShift) + 1);
     }
     m_updateQueueItem  = new UpdateQueueItem(this);
     m_requestCollector = new RequestCollector(id);
     m_cellHandler      = cellProvider;
 }
示例#2
0
            public void DebugDraw()
            {
                //if (m_lodIndex > 5)
                //    return;


                //            if (m_lodIndex == 1)
                //            {
                //                float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex);

                //                //var start = localFarCameraBox.Min;
                //                //var end = localFarCameraBox.Max;
                //                var start = m_localNearCameraBox.Min;
                //                var end = m_localNearCameraBox.Max;
                //                Vector3I coord = start;

                //                Color nearColor = Color.Yellow;
                //                Color farColor = Color.White;

                //                var startF = m_localFarCameraBox.Min;
                //                var endF = m_localFarCameraBox.Max;
                //                Vector3I coordF = startF;

                ////                for (var it = new Vector3I.RangeIterator(ref startF, ref endF);
                ////it.IsValid(); it.GetNext(out coordF))
                ////                {
                ////                    Vector3D min = Vector3D.Transform((Vector3D)(sizeInMetres * coordF), m_parent.m_worldMatrix);
                ////                    Vector3D max = Vector3D.Transform((Vector3D)(sizeInMetres * coordF + new Vector3(sizeInMetres)), m_parent.m_worldMatrix);

                ////                    BoundingBoxD aabb = new BoundingBoxD(min, max);
                ////                    MyRenderProxy.DebugDrawAABB(aabb, farColor, 1, 1, false);

                ////                    if (Vector3D.Distance(CameraFrustumGetter().Matrix.Translation, aabb.Center) < 200)
                ////                        MyRenderProxy.DebugDrawText3D(aabb.Center, coordF.ToString(), farColor, 0.5f, false);
                ////                }


                //                for (var it = new Vector3I.RangeIterator(ref start, ref end);
                //it.IsValid(); it.GetNext(out coord))
                //                {
                //                    Vector3D min = Vector3D.Transform((Vector3D)(sizeInMetres * coord), m_clipmap.m_worldMatrix);
                //                    Vector3D max = Vector3D.Transform((Vector3D)(sizeInMetres * coord + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix);

                //                    BoundingBoxD aabb = new BoundingBoxD(min, max);
                //                    MyRenderProxy.DebugDrawAABB(aabb, nearColor, 1, 1, false);
                //                }


                //                Vector3D center = Vector3D.Transform(m_localPosition, m_clipmap.m_worldMatrix);

                //                MyRenderProxy.DebugDrawSphere(center, m_nearDistance, nearColor, 1, false);
                //                MyRenderProxy.DebugDrawSphere(center, m_farDistance, farColor, 1, false);

                //            }

                var camera = m_clipmap.LastCameraPosition;

                //if (m_lodIndex < 6)
                {
                    float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex);
                    Color color        = LOD_COLORS[m_lodIndex] + new Vector4(0.2f);


                    foreach (var cell in m_storedCellData)
                    {
                        if (!cell.Value.InScene)
                        {
                            continue;
                        }

                        MyCellCoord cellStr = new MyCellCoord();
                        cellStr.SetUnpack(cell.Key);
                        var coordF = cellStr.CoordInLod;

                        Vector3D min = Vector3D.Transform((Vector3D)(sizeInMetres * coordF), m_clipmap.m_worldMatrix);
                        Vector3D max = Vector3D.Transform((Vector3D)(sizeInMetres * coordF + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix);

                        BoundingBoxD aabb     = new BoundingBoxD(min, max);
                        double       distance = Vector3D.Distance(camera, aabb.Center);
                        //if (distance < sizeInMetres * 4)
                        MyRenderProxy.DebugDrawAABB(aabb, color, 1, 1, true);
                        if (distance < sizeInMetres * 2)
                        {
                            MyRenderProxy.DebugDrawText3D(aabb.Center, String.Format("{0}:{1}", m_lodIndex, coordF.ToString()), color, 0.7f, false);
                        }
                    }

                    if (m_storedCellData.Count > 0)
                    {
                        Vector3D center = Vector3D.Transform(m_localPosition, m_clipmap.m_worldMatrix);
                        //MyRenderProxy.DebugDrawSphere(center, m_farDistance, color, 1, false);
                    }
                }
            }
示例#3
0
            internal void DoClipping(float camDistanceFromCenter, Vector3D localPosition, float farPlaneDistance, RequestCollector collector, bool frustumCulling, float rangeScale)
            {
                int lodIndex = m_lodIndex;

                if (!ShouldBeThisLodVisible(camDistanceFromCenter))
                {
                    MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                    m_storedCellData.Clear();
                    return;
                }


                m_localPosition = localPosition;
                MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, lodIndex, out m_nearDistance, out m_farDistance);


                farPlaneDistance *= rangeScale;
                m_farDistance    *= rangeScale;
                m_nearDistance   *= rangeScale;

                m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance;

                if (!m_fitsInFrustum && m_lodIndex == lodIndex)
                {
                    return;
                }


                //var localFrustum = new BoundingFrustumD(CameraFrustumGetter().Matrix * m_parent.m_invWorldMatrix);
                var frustum = CameraFrustumGetter();

                Vector3I min, max;
                // Vector3I ignoreMin, ignoreMax;

                var minD = m_localPosition - m_farDistance;
                var maxD = m_localPosition + m_farDistance;

                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(lodIndex, ref minD, out min);
                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(lodIndex, ref maxD, out max);

                BoundingBoxI lodBox     = new BoundingBoxI(Vector3I.Zero, Vector3I.Max(m_lodSizeMinusOne, Vector3I.Zero));
                bool         intersects = false;

                //bool intersectsNear = false;

                m_localFarCameraBox  = new BoundingBoxI(min, max);
                m_localNearCameraBox = new BoundingBoxI(min, max);
                if (lodBox.Intersects(m_localFarCameraBox))
                {
                    intersects = true;
                    var intersection = lodBox;
                    intersection.IntersectWith(ref m_localFarCameraBox);
                    min = intersection.Min;
                    max = intersection.Max;

                    //Optimize only LOD2 and higher by two lods, because neighbour cells shares border cells
                    //if (m_lodIndex > 1)
                    //{
                    //    float lowerFar, lowerNear;
                    //    MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex - 2, out lowerFar, out lowerNear);

                    //    var minNear = m_localPosition - (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                    //    var maxNear = m_localPosition + (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                    //    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minNear, out ignoreMin);
                    //    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxNear, out ignoreMax);

                    //    m_localNearCameraBox = new BoundingBoxI(ignoreMin, ignoreMax);
                    //    if (lodBox.Intersects(m_localNearCameraBox))
                    //        intersectsNear = false;
                    //}
                }

                //if (m_lastMin == min && m_lastMax == max && !m_clipmap.m_updateClipping)
                //    return;

                //m_lastMin = min;
                //m_lastMax = max;

                //LodLevel parentLod, childLod;
                //GetNearbyLodLevels(out parentLod, out childLod);

                // Moves cells which are still needed from one collection to another.
                // All that is left behind is unloaded as no longer needed.

                // Move everything in range to collection of next stored cells.

                if (frustumCulling)
                {
                    MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                    m_storedCellData.Clear();
                }

                if (intersects)
                {
                    float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(lodIndex);


                    MyCellCoord cell = new MyCellCoord(lodIndex, ref min);

                    for (var it = new Vector3I.RangeIterator(ref min, ref max);
                         it.IsValid(); it.GetNext(out cell.CoordInLod))
                    {
                        //if (intersectsNear &&
                        //    m_localNearCameraBox.Contains(cell.CoordInLod) == ContainmentType.Contains)
                        //    continue;

                        //if (frustumCulling)
                        //{
                        //    Vector3D minAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod - 2)), m_clipmap.m_worldMatrix);
                        //    Vector3D maxAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod + 2) + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix);

                        //    if (frustum.Contains(new BoundingBoxD(minAABB, maxAABB)) == ContainmentType.Disjoint)
                        //    {
                        //        m_outsideCells.Add(cell.CoordInLod);
                        //        continue;
                        //    }
                        //}

                        UnclipCell(collector, cell, true);
                    }

                    //cache cells around frustum
                    if (collector.SentRequestsEmpty)
                    {
                        foreach (var outsideCell in m_outsideCells)
                        {
                            cell.CoordInLod = outsideCell;
                            UnclipCell(collector, cell, frustumCulling);
                        }
                    }

                    m_outsideCells.Clear();
                }
            }
            internal void DoClipping_Old(Vector3D localPosition, float farPlaneDistance, RequestCollector collector)
            {
                m_localPosition = localPosition;
                MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex, out m_nearDistance, out m_farDistance);

                m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance;

                if (!m_fitsInFrustum)
                {
                    return;
                }


                //var localFrustum = new BoundingFrustumD(CameraFrustumGetter().Matrix * m_parent.m_invWorldMatrix);
                var frustum = CameraFrustumGetter();

                Vector3I min, max;
                Vector3I ignoreMin, ignoreMax;

                var minD = m_localPosition - m_farDistance;
                var maxD = m_localPosition + m_farDistance;

                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minD, out min);
                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxD, out max);

                BoundingBoxI lodBox         = new BoundingBoxI(Vector3I.Zero, m_lodSizeMinusOne);
                bool         intersects     = false;
                bool         intersectsNear = false;

                m_localFarCameraBox  = new BoundingBoxI(min, max);
                m_localNearCameraBox = new BoundingBoxI(min, max);
                if (lodBox.Intersects(m_localFarCameraBox))
                {
                    intersects = true;
                    var intersection = lodBox.Intersect(m_localFarCameraBox);
                    min = intersection.Min;
                    max = intersection.Max;

                    //Optimize only LOD2 and higher by two lods, because neighbour cells shares border cells
                    if (m_lodIndex > 1)
                    {
                        float lowerFar, lowerNear;
                        MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex - 2, out lowerFar, out lowerNear);

                        var minNear = m_localPosition - (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                        var maxNear = m_localPosition + (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                        MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minNear, out ignoreMin);
                        MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxNear, out ignoreMax);

                        m_localNearCameraBox = new BoundingBoxI(ignoreMin, ignoreMax);
                        if (lodBox.Intersects(m_localNearCameraBox))
                        {
                            intersectsNear = false;
                        }
                    }
                }

                if (m_lastMin == min && m_lastMax == max && !m_clipmap.m_updateClipping)
                {
                    return;
                }

                m_lastMin = min;
                m_lastMax = max;

                LodLevel parentLod, childLod;

                GetNearbyLodLevels(out parentLod, out childLod);

                // Moves cells which are still needed from one collection to another.
                // All that is left behind is unloaded as no longer needed.

                // Move everything in range to collection of next stored cells.
                MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                m_storedCellData.Clear();

                if (intersects)
                {
                    float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex);

                    MyCellCoord cell = new MyCellCoord(m_lodIndex, ref min);
                    for (var it = new Vector3I.RangeIterator(ref min, ref max);
                         it.IsValid(); it.GetNext(out cell.CoordInLod))
                    {
                        if (intersectsNear &&
                            m_localNearCameraBox.Contains(cell.CoordInLod) == ContainmentType.Contains)
                        {
                            continue;
                        }

                        //if (!WasAncestorCellLoaded(parentLod, ref cell))
                        //    continue;


                        Vector3D minAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod - 2)), m_clipmap.m_worldMatrix);
                        Vector3D maxAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod + 2) + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix);

                        if (frustum.Contains(new BoundingBoxD(minAABB, maxAABB)) == ContainmentType.Disjoint)
                        {
                            continue;
                        }

                        var      cellId = cell.PackId64();
                        CellData data;
                        if (m_clippedCells.TryGetValue(cellId, out data))
                        {
                            m_clippedCells.Remove(cellId);
                        }
                        else
                        {
                            var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId);
                            data = CellsCache.Read(clipmapCellId);

                            if (data == null) //cache miss
                            {
                                data = new CellData();
                                ClippingCacheMisses++;
                            }
                            else
                            {
                                //cache hit
                                ClippingCacheHits++;

                                //System.Diagnostics.Debug.Assert((!data.InScene && data.Cell != null) || data.Cell == null, "Not allowed cell state");
                                data.InScene = false;
                                if (data.Cell != null)
                                {
                                    m_nonEmptyCells[cellId] = data;
                                }
                            }
                        }

                        if (data.State == CellState.Invalid)
                        {
                            if (!TryAddCellRequest(collector, parentLod, cell, cellId, data))
                            {
                                continue;
                            }
                        }
                        m_storedCellData.Add(cellId, data);
                    }
                }
            }