public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); var ob = sessionComponent as MyObjectBuilder_EnvironmentBotSpawningSystem; m_timeSinceLastEventInMs = ob.TimeSinceLastEventInMs; m_lastSpawnEventTimeInMs = MySandboxGame.TotalGamePlayTimeInMilliseconds - m_timeSinceLastEventInMs; }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); var ob = (MyObjectBuilder_SectorWeatherComponent)sessionComponent; m_speed = !float.IsNaN(ob.SunSpeed) ? ob.SunSpeed : MySession.Static.Settings.SunRotationIntervalMinutes; if (!ob.BaseSunDirection.IsZero) { m_baseSunDirection = ob.BaseSunDirection; } Enabled = MySession.Static.Settings.EnableSunRotation; }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); m_objectBuilder = (MyObjectBuilder_CutsceneSessionComponent)sessionComponent; if (m_objectBuilder != null && m_objectBuilder.Cutscenes != null && m_objectBuilder.Cutscenes.Length > 0) { foreach (var cutscene in m_objectBuilder.Cutscenes) { if (cutscene.Name != null && cutscene.Name.Length > 0 && !m_cutsceneLibrary.ContainsKey(cutscene.Name)) m_cutsceneLibrary.Add(cutscene.Name, cutscene); } } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { var builder = sessionComponent as MyObjectBuilder_SessionComponentResearch; if (builder == null || builder.Researches == null) return; foreach (var research in builder.Researches) { var definitions = new HashSet<MyDefinitionId>(); foreach (var definition in research.Definitions) definitions.Add(definition); m_unlockedResearch.Add(research.IdentityId, definitions); } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); if (MyMultiplayer.Static != null && !MyMultiplayer.Static.IsServer) MyMultiplayer.RaiseStaticEvent(x => RequestCurrentState); var builder = sessionComponent as MyObjectBuilder_SessionComponentResearch; if (builder == null || builder.Researches == null) return; foreach (var research in builder.Researches) { var definitions = new HashSet<MyDefinitionId>(); foreach (var definition in research.Definitions) definitions.Add(definition); m_unlockedResearch.Add(research.IdentityId, definitions); } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); m_obForLoading = sessionComponent as MyObjectBuilder_SpaceFaunaComponent; }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); var coordSysBuilder = sessionComponent as MyObjectBuilder_CoordinateSystem; this.m_lastCoordSysId = coordSysBuilder.LastCoordSysId; foreach(var coordSys in coordSysBuilder.CoordSystems) { MyTransformD origin = new MyTransformD(); origin.Position = coordSys.Position; origin.Rotation = coordSys.Rotation; MyLocalCoordSys newCoordSys = new MyLocalCoordSys(origin, m_coorsSystemSize); newCoordSys.Id = coordSys.Id; m_localCoordSystems.Add(coordSys.Id, newCoordSys); } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponentBuilder) { if (!MyPerGameSettings.EnableAi) return; base.Init(sessionComponentBuilder); var ob = (MyObjectBuilder_AIComponent)sessionComponentBuilder; if (ob.BotBrains != null) foreach (var brain in ob.BotBrains) { m_loadedBotObjectBuildersByHandle[brain.PlayerHandle] = brain.BotBrain; } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); var ob = sessionComponent as MyObjectBuilder_PirateAntennas; m_piratesIdentityId = ob.PiratesIdentity; int currentTime = MySandboxGame.TotalGamePlayTimeInMilliseconds; if (ob.Drones != null) { foreach (var entry in ob.Drones) { m_droneInfos.Add(entry.EntityId, DroneInfo.Allocate(entry.AntennaEntityId, currentTime + entry.DespawnTimer), immediate: true); } } m_iteratingAntennas = false; }
// Load of campaign mission public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); // This session component is irrelevant for clients if(MyMultiplayer.Static != null && !MyMultiplayer.Static.IsServer) return; // Do nothing for empty object builder var ob = sessionComponent as MyObjectBuilder_CampaignSessionComponent; if (ob == null || string.IsNullOrEmpty(ob.CampaignName)) return; // Restore the SM for valid OB data CampaignLevelOutcome = ob.CurrentOutcome; MyCampaignManager.Static.SwitchCampaign(ob.CampaignName, ob.IsVanilla, ob.Mod.PublishedFileId != 0); LoadCampaignStateMachine(ob.ActiveState); }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); MyObjectBuilder_WorldGenerator builder = (MyObjectBuilder_WorldGenerator)sessionComponent; if (Sync.IsServer == false) { m_markedAreas = builder.MarkedAreas; } m_existingObjectsSeeds = builder.ExistingObjectsSeeds; if(m_markedAreas == null) { m_markedAreas = new HashSet<EmptyArea>(); } foreach(var area in m_markedAreas) { MarkModules(area.Position, area.Radius); } }
//variables for scripts: public override void Init(MyObjectBuilder_SessionComponent sessionComponentBuilder) { base.Init(sessionComponentBuilder); var ob = (MyObjectBuilder_ScriptManager)sessionComponentBuilder; MyAPIUtilities.Static.Variables = ob.variables.Dictionary; }