public float Attack(Mech me, Mech enemy) { me.AttackModifier = GetLevelModifier(me.Level - 1, enemy.Level - 1) * GetSignModifier((int)me.MySign, (int)enemy.MySign); enemy.HealthPoints -= me.AttackPower * me.AttackModifier; return(enemy.HealthPoints); }
//0.3f, 0.5f, 0.6f, 0.85f, 1.0f, 1.15f, 1.3f, 1.5f static void Main(string[] args) { Mech Player = new Mech("Player", SIGN.Rock, 1); Mech Enemy = new Mech("Enemy", SIGN.Rock, 1); }