//------------------------------------------------- void Awake() { allowTeleport = GetComponent <VRTRIXAllowTeleportWhileAttachedToHand>(); allowTeleport.teleportAllowed = true; allowTeleport.overrideHoverLock = false; arrowList = new List <GameObject>(); }
//------------------------------------------------- private void ShowPointer(VRTRIXGloveGrab newPointerHand, VRTRIXGloveGrab oldPointerHand) { if (!visible) { pointedAtTeleportMarker = null; pointerShowStartTime = Time.time; visible = true; meshFading = true; teleportPointerObject.SetActive(false); teleportArc.Show(); foreach (VRTRIXTeleportMarkerBase teleportMarker in teleportMarkers) { if (teleportMarker.markerActive && teleportMarker.ShouldActivate(player.feetPositionGuess)) { teleportMarker.gameObject.SetActive(true); teleportMarker.Highlight(false); } } startingFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess; movedFeetFarEnough = false; if (onDeactivateObjectTransform.gameObject.activeSelf) { onDeactivateObjectTransform.gameObject.SetActive(false); } onActivateObjectTransform.gameObject.SetActive(true); loopingAudioSource.clip = pointerLoopSound; loopingAudioSource.loop = true; loopingAudioSource.Play(); loopingAudioSource.volume = 0.0f; } if (oldPointerHand) { if (ShouldOverrideHoverLock()) { //Restore the original hovering interactable on the hand if (originalHoverLockState == true) { oldPointerHand.HoverLock(originalHoveringInteractable); } else { oldPointerHand.HoverUnlock(null); } } } pointerHand = newPointerHand; if (visible && oldPointerHand != pointerHand) { PlayAudioClip(pointerAudioSource, pointerStartSound); } if (pointerHand) { pointerStartTransform = GetPointerStartTransform(pointerHand); //print(pointerStartTransform); if (pointerHand.currentAttachedObject != null) { allowTeleportWhileAttached = pointerHand.currentAttachedObject.GetComponent <VRTRIXAllowTeleportWhileAttachedToHand>(); } //Keep track of any existing hovering interactable on the hand originalHoverLockState = pointerHand.hoverLocked; originalHoveringInteractable = pointerHand.hoveringInteractable; if (ShouldOverrideHoverLock()) { pointerHand.HoverLock(null); } pointerAudioSource.transform.SetParent(pointerStartTransform); pointerAudioSource.transform.localPosition = Vector3.zero; loopingAudioSource.transform.SetParent(pointerStartTransform); loopingAudioSource.transform.localPosition = Vector3.zero; } }