private void ObjectSnappedInto(object sender, SnapDropZoneEventArgs e) { VRTK_Logger.Info("Fully Snapped " + e.snappedObject.name); GameObject goCube = GameObject.Find("GoCube"); goCube.GetComponent <BlockListener>().getSnapObjects(); getSnapObjects(); }
/// <summary> /// Removes scripting define symbols used by previous VRTK versions. /// </summary> private static void RemoveLegacyScriptingDefineSymbols() { string[] currentSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone) .Split(';') .Distinct() .OrderBy(symbol => symbol, StringComparer.Ordinal) .ToArray(); string[] newSymbols = currentSymbols.Where(symbol => !symbol.StartsWith("VRTK_SDK_", StringComparison.Ordinal)).ToArray(); if (!currentSymbols.SequenceEqual(newSymbols)) { PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, string.Join(";", newSymbols)); string[] removedSymbols = currentSymbols.Except(newSymbols).ToArray(); if (removedSymbols.Length > 0) { VRTK_Logger.Info("Legacy (i.e. used by previous VRTK versions only) Scripting Define Symbols removed from [Project Settings->Player]: " + string.Join(", ", removedSymbols)); } } }
private static void FixOpenAndUnsavedScenes() { List <VRTK_SDKSetup> setups = Enumerable.Range(0, EditorSceneManager.loadedSceneCount) .SelectMany(sceneIndex => SceneManager.GetSceneAt(sceneIndex).GetRootGameObjects()) .SelectMany(rootObject => rootObject.GetComponentsInChildren <VRTK_SDKManager>()) .Select(manager => manager.setups.Where(setup => setup != null).ToArray()) .Where(sdkSetups => sdkSetups.Length > 1) .SelectMany(sdkSetups => sdkSetups) .Where(setup => setup.gameObject.activeSelf) .ToList(); if (setups.Count == 0) { return; } setups.ForEach(setup => setup.gameObject.SetActive(false)); string infoMessage = string.Format( "The following game objects have been set inactive to allow for SDK loading and switching using the SDK Setups on them:\n{0}", string.Join(", ", setups.Select(setup => setup.name).ToArray())); if (EditorApplication.isPlayingOrWillChangePlaymode) { #if UNITY_5_6_OR_NEWER SessionState.SetString( #else EditorPrefs.SetString( #endif PreferencesKey, infoMessage ); } else { VRTK_Logger.Info(infoMessage); } }
/// <summary> /// Manages (i.e. adds and removes) the scripting define symbols of the PlayerSettings for the currently set SDK infos. /// This method is only available in the editor, so usage of the method needs to be surrounded by `#if UNITY_EDITOR` and `#endif` when used /// in a type that is also compiled for a standalone build. /// </summary> /// <param name="ignoreAutoManageScriptDefines">Whether to ignore `autoManageScriptDefines` while deciding to manage.</param> /// <param name="ignoreIsActiveAndEnabled">Whether to ignore `Behaviour.isActiveAndEnabled` while deciding to manage.</param> /// <returns>Whether the PlayerSettings' scripting define symbols were changed.</returns> public bool ManageScriptingDefineSymbols(bool ignoreAutoManageScriptDefines, bool ignoreIsActiveAndEnabled) { if (!((ignoreAutoManageScriptDefines || autoManageScriptDefines) && (ignoreIsActiveAndEnabled || isActiveAndEnabled))) { return(false); } //get valid BuildTargetGroups BuildTargetGroup[] targetGroups = VRTK_SharedMethods.GetValidBuildTargetGroups(); Dictionary <BuildTargetGroup, HashSet <string> > newSymbolsByTargetGroup = new Dictionary <BuildTargetGroup, HashSet <string> >(targetGroups.Length); //get current non-removable scripting define symbols foreach (BuildTargetGroup targetGroup in targetGroups) { IEnumerable <string> nonSDKSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup) .Split(';') .Where(symbol => !symbol.StartsWith(SDK_ScriptingDefineSymbolPredicateAttribute.RemovableSymbolPrefix, StringComparison.Ordinal)); newSymbolsByTargetGroup[targetGroup] = new HashSet <string>(nonSDKSymbols); } VRTK_SDKInfo[] availableSDKInfos = AvailableSystemSDKInfos .Concat(AvailableBoundariesSDKInfos) .Concat(AvailableHeadsetSDKInfos) .Concat(AvailableControllerSDKInfos) .ToArray(); HashSet <SDK_DescriptionAttribute> descriptions = new HashSet <SDK_DescriptionAttribute>( availableSDKInfos.Select(info => info.description) .Where(description => !description.describesFallbackSDK) ); HashSet <string> activeSymbols = new HashSet <string>(activeScriptingDefineSymbolsWithoutSDKClasses.Select(attribute => attribute.symbol)); //get scripting define symbols and check whether the predicates allow us to add the symbols foreach (ScriptingDefineSymbolPredicateInfo predicateInfo in AvailableScriptingDefineSymbolPredicateInfos) { SDK_ScriptingDefineSymbolPredicateAttribute predicateAttribute = predicateInfo.attribute; string symbol = predicateAttribute.symbol; if (!activeSymbols.Contains(symbol) && !descriptions.Any(description => description.symbol == symbol && description.buildTargetGroup == predicateAttribute.buildTargetGroup)) { continue; } MethodInfo methodInfo = predicateInfo.methodInfo; if (!(bool)methodInfo.Invoke(null, null)) { continue; } //add symbols from all predicate attributes on the method since multiple ones are allowed SDK_ScriptingDefineSymbolPredicateAttribute[] allAttributes = (SDK_ScriptingDefineSymbolPredicateAttribute[])methodInfo.GetCustomAttributes(typeof(SDK_ScriptingDefineSymbolPredicateAttribute), false); foreach (SDK_ScriptingDefineSymbolPredicateAttribute attribute in allAttributes) { BuildTargetGroup buildTargetGroup = attribute.buildTargetGroup; HashSet <string> newSymbols; if (!newSymbolsByTargetGroup.TryGetValue(buildTargetGroup, out newSymbols)) { newSymbols = new HashSet <string>(); newSymbolsByTargetGroup[buildTargetGroup] = newSymbols; } newSymbols.Add(attribute.symbol); } } bool changedSymbols = false; //apply new set of scripting define symbols foreach (KeyValuePair <BuildTargetGroup, HashSet <string> > keyValuePair in newSymbolsByTargetGroup) { BuildTargetGroup targetGroup = keyValuePair.Key; string[] currentSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup) .Split(';') .Distinct() .OrderBy(symbol => symbol, StringComparer.Ordinal) .ToArray(); string[] newSymbols = keyValuePair.Value.OrderBy(symbol => symbol, StringComparer.Ordinal).ToArray(); if (currentSymbols.SequenceEqual(newSymbols)) { continue; } PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", newSymbols)); string[] removedSymbols = currentSymbols.Except(newSymbols).ToArray(); if (removedSymbols.Length > 0) { VRTK_Logger.Info(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SCRIPTING_DEFINE_SYMBOLS_REMOVED, targetGroup, string.Join(", ", removedSymbols))); } string[] addedSymbols = newSymbols.Except(currentSymbols).ToArray(); if (addedSymbols.Length > 0) { VRTK_Logger.Info(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SCRIPTING_DEFINE_SYMBOLS_ADDED, targetGroup, string.Join(", ", addedSymbols))); } if (!changedSymbols) { changedSymbols = removedSymbols.Length > 0 || addedSymbols.Length > 0; } } return(changedSymbols); }
/// <summary> /// Manages (i.e. adds and removes) the scripting define symbols of the <see cref="PlayerSettings"/> for the currently set SDK infos. This method is only available in the editor, so usage of the method needs to be surrounded by `#if UNITY_EDITOR` and `#endif` when used in a type that is also compiled for a standalone build. /// </summary> /// <param name="ignoreAutoManageScriptDefines">Whether to ignore <see cref="autoManageScriptDefines"/> while deciding to manage.</param> /// <param name="ignoreIsActiveAndEnabled">Whether to ignore <see cref="Behaviour.isActiveAndEnabled"/> while deciding to manage.</param> /// <returns>Whether the <see cref="PlayerSettings"/>' scripting define symbols were changed.</returns> public bool ManageScriptingDefineSymbols(bool ignoreAutoManageScriptDefines, bool ignoreIsActiveAndEnabled) { if (!((ignoreAutoManageScriptDefines || autoManageScriptDefines) && (ignoreIsActiveAndEnabled || isActiveAndEnabled))) { return(false); } //get valid BuildTargetGroups BuildTargetGroup[] targetGroups = Enum.GetValues(typeof(BuildTargetGroup)).Cast <BuildTargetGroup>().Where(group => { if (group == BuildTargetGroup.Unknown) { return(false); } string targetGroupName = Enum.GetName(typeof(BuildTargetGroup), group); FieldInfo targetGroupFieldInfo = typeof(BuildTargetGroup).GetField(targetGroupName, BindingFlags.Public | BindingFlags.Static); return(targetGroupFieldInfo != null && targetGroupFieldInfo.GetCustomAttributes(typeof(ObsoleteAttribute), false).Length == 0); }).ToArray(); var newSymbolsByTargetGroup = new Dictionary <BuildTargetGroup, HashSet <string> >(targetGroups.Length); //get current non-removable scripting define symbols foreach (BuildTargetGroup targetGroup in targetGroups) { IEnumerable <string> nonSDKSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup) .Split(';') .Where(symbol => !symbol.StartsWith(SDK_ScriptingDefineSymbolPredicateAttribute.RemovableSymbolPrefix, StringComparison.Ordinal)); newSymbolsByTargetGroup[targetGroup] = new HashSet <string>(nonSDKSymbols); } Func <VRTK_SDKInfo, string> symbolSelector = info => info.description.symbol; var sdkSymbols = new HashSet <string>( AvailableSystemSDKInfos.Select(symbolSelector) .Concat(AvailableBoundariesSDKInfos.Select(symbolSelector)) .Concat(AvailableHeadsetSDKInfos.Select(symbolSelector)) .Concat(AvailableControllerSDKInfos.Select(symbolSelector)) ); var activeSymbols = new HashSet <string>(activeScriptingDefineSymbolsWithoutSDKClasses.Select(attribute => attribute.symbol)); //get scripting define symbols and check whether the predicates allow us to add the symbols foreach (ScriptingDefineSymbolPredicateInfo predicateInfo in AvailableScriptingDefineSymbolPredicateInfos) { string symbol = predicateInfo.attribute.symbol; if (!sdkSymbols.Contains(symbol) && !activeSymbols.Contains(symbol)) { continue; } MethodInfo methodInfo = predicateInfo.methodInfo; if (!(bool)methodInfo.Invoke(null, null)) { continue; } //add symbols from all predicate attributes on the method since multiple ones are allowed var allAttributes = (SDK_ScriptingDefineSymbolPredicateAttribute[])methodInfo.GetCustomAttributes(typeof(SDK_ScriptingDefineSymbolPredicateAttribute), false); foreach (SDK_ScriptingDefineSymbolPredicateAttribute attribute in allAttributes) { BuildTargetGroup buildTargetGroup = attribute.buildTargetGroup; HashSet <string> newSymbols; if (!newSymbolsByTargetGroup.TryGetValue(buildTargetGroup, out newSymbols)) { newSymbols = new HashSet <string>(); newSymbolsByTargetGroup[buildTargetGroup] = newSymbols; } newSymbols.Add(attribute.symbol); } } var changedSymbols = false; //apply new set of scripting define symbols foreach (KeyValuePair <BuildTargetGroup, HashSet <string> > keyValuePair in newSymbolsByTargetGroup) { BuildTargetGroup targetGroup = keyValuePair.Key; string[] currentSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup) .Split(';') .Distinct() .OrderBy(symbol => symbol, StringComparer.Ordinal) .ToArray(); string[] newSymbols = keyValuePair.Value.OrderBy(symbol => symbol, StringComparer.Ordinal).ToArray(); if (currentSymbols.SequenceEqual(newSymbols)) { continue; } PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", newSymbols)); string[] removedSymbols = currentSymbols.Except(newSymbols).ToArray(); if (removedSymbols.Length > 0) { VRTK_Logger.Info("Scripting Define Symbols removed from [Project Settings->Player]: " + string.Join(", ", removedSymbols)); } string[] addedSymbols = newSymbols.Except(currentSymbols).ToArray(); if (addedSymbols.Length > 0) { VRTK_Logger.Info("Scripting Define Symbols added To [Project Settings->Player]: " + string.Join(", ", addedSymbols)); } if (!changedSymbols) { changedSymbols = removedSymbols.Length > 0 || addedSymbols.Length > 0; } } return(changedSymbols); }
public override void OnInspectorGUI() { serializedObject.Update(); VRTK_SDKManager sdkManager = (VRTK_SDKManager)target; EditorGUILayout.PropertyField(serializedObject.FindProperty("persistOnLoad")); const string manageNowButtonText = "Manage Now"; using (new EditorGUILayout.VerticalScope("Box")) { VRTK_EditorUtilities.AddHeader("Scripting Define Symbols", false); using (new EditorGUILayout.HorizontalScope()) { EditorGUI.BeginChangeCheck(); bool autoManage = EditorGUILayout.Toggle( VRTK_EditorUtilities.BuildGUIContent <VRTK_SDKManager>("autoManageScriptDefines", "Auto Manage"), sdkManager.autoManageScriptDefines, GUILayout.ExpandWidth(false) ); if (EditorGUI.EndChangeCheck()) { serializedObject.FindProperty("autoManageScriptDefines").boolValue = autoManage; serializedObject.ApplyModifiedProperties(); sdkManager.ManageScriptingDefineSymbols(false, true); } using (new EditorGUI.DisabledGroupScope(sdkManager.autoManageScriptDefines)) { GUIContent manageNowGUIContent = new GUIContent( manageNowButtonText, "Manage the scripting define symbols defined by the installed SDKs." + (sdkManager.autoManageScriptDefines ? "\n\nThis button is disabled because the SDK Manager is set up to manage the scripting define symbols automatically." + " Disable the checkbox on the left to allow managing them manually instead." : "") ); if (GUILayout.Button(manageNowGUIContent, GUILayout.MaxHeight(GUI.skin.label.CalcSize(manageNowGUIContent).y))) { sdkManager.ManageScriptingDefineSymbols(true, true); } } } using (new EditorGUILayout.VerticalScope("Box")) { VRTK_EditorUtilities.AddHeader("Active Symbols Without SDK Classes", false); VRTK_SDKInfo[] availableSDKInfos = VRTK_SDKManager .AvailableSystemSDKInfos .Concat(VRTK_SDKManager.AvailableBoundariesSDKInfos) .Concat(VRTK_SDKManager.AvailableHeadsetSDKInfos) .Concat(VRTK_SDKManager.AvailableControllerSDKInfos) .ToArray(); HashSet <string> sdkSymbols = new HashSet <string>(availableSDKInfos.Select(info => info.description.symbol)); IGrouping <BuildTargetGroup, VRTK_SDKManager.ScriptingDefineSymbolPredicateInfo>[] availableGroupedPredicateInfos = VRTK_SDKManager .AvailableScriptingDefineSymbolPredicateInfos .GroupBy(info => info.attribute.buildTargetGroup) .ToArray(); foreach (IGrouping <BuildTargetGroup, VRTK_SDKManager.ScriptingDefineSymbolPredicateInfo> grouping in availableGroupedPredicateInfos) { VRTK_SDKManager.ScriptingDefineSymbolPredicateInfo[] possibleActiveInfos = grouping .Where(info => !sdkSymbols.Contains(info.attribute.symbol) && grouping.Except(new[] { info }) .All(predicateInfo => !(predicateInfo.methodInfo == info.methodInfo && sdkSymbols.Contains(predicateInfo.attribute.symbol)))) .OrderBy(info => info.attribute.symbol) .ToArray(); if (possibleActiveInfos.Length == 0) { continue; } EditorGUI.indentLevel++; BuildTargetGroup targetGroup = grouping.Key; isBuildTargetActiveSymbolsFoldOut[targetGroup] = EditorGUI.Foldout( EditorGUILayout.GetControlRect(), isBuildTargetActiveSymbolsFoldOut[targetGroup], targetGroup.ToString(), true ); if (isBuildTargetActiveSymbolsFoldOut[targetGroup]) { foreach (VRTK_SDKManager.ScriptingDefineSymbolPredicateInfo predicateInfo in possibleActiveInfos) { int symbolIndex = sdkManager .activeScriptingDefineSymbolsWithoutSDKClasses .FindIndex(attribute => attribute.symbol == predicateInfo.attribute.symbol); string symbolLabel = predicateInfo.attribute.symbol.Remove( 0, SDK_ScriptingDefineSymbolPredicateAttribute.RemovableSymbolPrefix.Length ); if (!(bool)predicateInfo.methodInfo.Invoke(null, null)) { symbolLabel += " (not installed)"; } EditorGUI.BeginChangeCheck(); bool isSymbolActive = EditorGUILayout.ToggleLeft(symbolLabel, symbolIndex != -1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(sdkManager, "Active Symbol Change"); if (isSymbolActive) { sdkManager.activeScriptingDefineSymbolsWithoutSDKClasses.Add(predicateInfo.attribute); } else { sdkManager.activeScriptingDefineSymbolsWithoutSDKClasses.RemoveAt(symbolIndex); } sdkManager.ManageScriptingDefineSymbols(false, true); } } } EditorGUI.indentLevel--; } } VRTK_EditorUtilities.DrawUsingDestructiveStyle(GUI.skin.button, style => { GUIContent clearSymbolsGUIContent = new GUIContent( "Remove All Symbols", "Remove all scripting define symbols of VRTK. This is handy if you removed the SDK files from your project but still have" + " the symbols defined which results in compile errors." + "\nIf you have the above checkbox enabled the symbols will be managed automatically after clearing them. Otherwise hit the" + " '" + manageNowButtonText + "' button to add the symbols for the currently installed SDKs again." ); if (GUILayout.Button(clearSymbolsGUIContent, style)) { BuildTargetGroup[] targetGroups = VRTK_SharedMethods.GetValidBuildTargetGroups(); foreach (BuildTargetGroup targetGroup in targetGroups) { string[] currentSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup) .Split(';') .Distinct() .OrderBy(symbol => symbol, StringComparer.Ordinal) .ToArray(); string[] newSymbols = currentSymbols .Where(symbol => !symbol.StartsWith(SDK_ScriptingDefineSymbolPredicateAttribute.RemovableSymbolPrefix, StringComparison.Ordinal)) .ToArray(); if (currentSymbols.SequenceEqual(newSymbols)) { continue; } PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", newSymbols)); string[] removedSymbols = currentSymbols.Except(newSymbols).ToArray(); if (removedSymbols.Length > 0) { VRTK_Logger.Info(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SCRIPTING_DEFINE_SYMBOLS_REMOVED, targetGroup, string.Join(", ", removedSymbols))); } } } }); } using (new EditorGUILayout.VerticalScope("Box")) { VRTK_EditorUtilities.AddHeader("Script Aliases", false); EditorGUILayout.PropertyField( serializedObject.FindProperty("scriptAliasLeftController"), VRTK_EditorUtilities.BuildGUIContent <VRTK_SDKManager>("scriptAliasLeftController", "Left Controller") ); EditorGUILayout.PropertyField( serializedObject.FindProperty("scriptAliasRightController"), VRTK_EditorUtilities.BuildGUIContent <VRTK_SDKManager>("scriptAliasRightController", "Right Controller") ); } using (new EditorGUILayout.VerticalScope("Box")) { VRTK_EditorUtilities.AddHeader("Setups", false); using (new EditorGUILayout.HorizontalScope()) { EditorGUI.BeginChangeCheck(); bool autoManage = EditorGUILayout.Toggle( VRTK_EditorUtilities.BuildGUIContent <VRTK_SDKManager>("autoManageVRSettings"), sdkManager.autoManageVRSettings, GUILayout.ExpandWidth(false) ); if (EditorGUI.EndChangeCheck()) { serializedObject.FindProperty("autoManageVRSettings").boolValue = autoManage; serializedObject.ApplyModifiedProperties(); sdkManager.ManageVRSettings(false); } using (new EditorGUI.DisabledGroupScope(sdkManager.autoManageVRSettings)) { GUIContent manageNowGUIContent = new GUIContent( manageNowButtonText, "Manage the VR settings of the Player Settings to allow for all the installed SDKs." + (sdkManager.autoManageVRSettings ? "\n\nThis button is disabled because the SDK Manager is set up to manage the VR Settings automatically." + " Disable the checkbox on the left to allow managing them manually instead." : "") ); if (GUILayout.Button(manageNowGUIContent, GUILayout.MaxHeight(GUI.skin.label.CalcSize(manageNowGUIContent).y))) { sdkManager.ManageVRSettings(true); } } } EditorGUILayout.PropertyField( serializedObject.FindProperty("autoLoadSetup"), VRTK_EditorUtilities.BuildGUIContent <VRTK_SDKManager>("autoLoadSetup", "Auto Load") ); setupsList.DoLayoutList(); GUIContent autoPopulateGUIContent = new GUIContent("Auto Populate", "Automatically populates the list of SDK Setups with Setups in the scene."); if (GUILayout.Button(autoPopulateGUIContent)) { SerializedProperty serializedProperty = setupsList.serializedProperty; serializedProperty.ClearArray(); VRTK_SDKSetup[] setups = sdkManager.GetComponentsInChildren <VRTK_SDKSetup>(true) .Concat(VRTK_SharedMethods.FindEvenInactiveComponents <VRTK_SDKSetup>()) .Distinct() .ToArray(); for (int index = 0; index < setups.Length; index++) { VRTK_SDKSetup setup = setups[index]; serializedProperty.InsertArrayElementAtIndex(index); serializedProperty.GetArrayElementAtIndex(index).objectReferenceValue = setup; } } if (sdkManager.setups.Length > 1) { EditorGUILayout.HelpBox("Duplicated setups are removed automatically.", MessageType.Info); } if (Enumerable.Range(0, sdkManager.setups.Length).Any(IsSDKSetupNeverUsed)) { EditorGUILayout.HelpBox("Gray setups will never be loaded because either the SDK Setup isn't valid or there" + " is a valid Setup before it that uses any non-VR SDK.", MessageType.Warning); } } using (new EditorGUILayout.VerticalScope("Box")) { VRTK_EditorUtilities.AddHeader("Target Platform Group Exclusions", false); SerializedProperty excludeTargetGroups = serializedObject.FindProperty("excludeTargetGroups"); excludeTargetGroups.arraySize = EditorGUILayout.IntField("Size", excludeTargetGroups.arraySize); for (int i = 0; i < excludeTargetGroups.arraySize; i++) { EditorGUILayout.PropertyField(excludeTargetGroups.GetArrayElementAtIndex(i)); } } serializedObject.ApplyModifiedProperties(); }
private void DebugLogger(uint index, string button, string action, ControllerInteractionEventArgs e) { VRTK_Logger.Info("Controller on index '" + index + "' " + button + " has been " + action + " with a pressure of " + e.buttonPressure + " / trackpad axis at: " + e.touchpadAxis + " (" + e.touchpadAngle + " degrees)"); }
private void ObjectSnappedInto(object sender, SnapDropZoneEventArgs e) { VRTK_Logger.Info("Fully Snapped " + e.snappedObject.name); }
private void ObjectEnteredEvent(object sender, SnapDropZoneEventArgs e) { VRTK_Logger.Info("Entered Snap Area"); }