示例#1
0
        private void AttemptGrabObject()
        {
            var objectToGrab = GetGrabbableObject();

            if (objectToGrab != null)
            {
                IncrementGrabState();
                var initialGrabAttempt = false;

                if (objectToGrab.GetComponent <VRTK_InteractableObject>().AttachIsTrackObject())
                {
                    initialGrabAttempt = GrabTrackedObject();
                }
                else
                {
                    initialGrabAttempt = GrabInteractedObject();
                }

                if (grabbedObject && initialGrabAttempt)
                {
                    VRTK_InteractableObject grabbedInteractableObject = grabbedObject.GetComponent <VRTK_InteractableObject>();
                    var rumbleAmount = grabbedInteractableObject.rumbleOnGrab;
                    if (!rumbleAmount.Equals(Vector2.zero))
                    {
                        controllerActions.TriggerHapticPulse((ushort)rumbleAmount.y, rumbleAmount.x, 0.05f);
                    }
                    if (hasAnimations)
                    {
                        if (grabbedInteractableObject.grabLarge)
                        {
                            animator.GrabLarge();
                        }
                        else if (grabbedInteractableObject.grabSmall)
                        {
                            animator.GrabSmall();
                        }
                        else if (grabbedInteractableObject.grabStickUp)
                        {
                            animator.GrabStickUp();
                        }
                        else if (grabbedInteractableObject.grabStickFront)
                        {
                            animator.GrabStickFront();
                        }
                        else
                        {
                            animator.Grab();
                        }
                    }
                }
            }
            else
            {
                grabPrecognitionTimer = grabPrecognition;
                if (createRigidBodyWhenNotTouching)
                {
                    interactTouch.ToggleControllerRigidBody(true);
                }
            }
        }
示例#2
0
        private void AttemptGrabObject()
        {
            if (IsValidGrab())
            {
                if (interactTouch.GetTouchedObject().GetComponent <VRTK_InteractableObject>().AttachIsTrackObject())
                {
                    GrabTrackedObject();
                }
                else
                {
                    GrabInteractedObject();
                }

                if (!IsObjectHoldOnGrab(interactTouch.GetTouchedObject()))
                {
                    grabEnabledState++;
                }
            }
            else
            {
                grabPrecognitionTimer = grabPrecognition;
                if (createRigidBodyWhenNotTouching)
                {
                    interactTouch.ToggleControllerRigidBody(true);
                }
            }
        }
示例#3
0
        private void Update()
        {
            if (controllerAttachPoint == null)
            {
                SetControllerAttachPoint();
            }

            if (createRigidBodyWhenNotTouching && grabbedObject == null)
            {
                if (!interactTouch.IsRigidBodyForcedActive() && interactTouch.IsRigidBodyActive() != controllerEvents.grabPressed)
                {
                    interactTouch.ToggleControllerRigidBody(controllerEvents.grabPressed);
                }
            }

            if (grabPrecognitionTimer >= Time.time)
            {
                if (GetGrabbableObject() != null)
                {
                    AttemptGrabObject();
                    if (GetGrabbedObject() != null)
                    {
                        grabPrecognitionTimer = 0f;
                    }
                }
            }
        }
示例#4
0
        protected virtual void ToggleRigidbody(Collider collider, bool state)
        {
            if (isEnabled || !state)
            {
                if (activateTrackedCollider)
                {
                    VRTK_ControllerTrackedCollider trackedCollider = collider.GetComponentInParent <VRTK_ControllerTrackedCollider>();
                    if (trackedCollider != null)
                    {
                        trackedCollider.ToggleColliders(state);
                        EmitEvent(state, trackedCollider.interactTouch);
                    }
                }

                if (activateInteractTouch)
                {
                    VRTK_InteractTouch touch = collider.GetComponentInParent <VRTK_InteractTouch>();
                    if (touch != null)
                    {
                        touch.ToggleControllerRigidBody(state, state);
                        EmitEvent(state, touch);
                    }
                }
            }
        }
示例#5
0
        private void Update()
        {
            // 如果连接点还没有值,设置连接点
            if (controllerAttachPoint == null)
            {
                SetControllerAttachPoint();
            }

            // 如果勾选了createRigidBodyWhenNotTouching,当手柄按下抓取按钮时没有碰到一个可交互的物体,那么为手柄添加一个刚体组件,让手柄可以推开其他刚体对象.
            if (createRigidBodyWhenNotTouching && grabbedObject == null)
            {
                // 如果抓取按钮是按下的,而手柄刚体组件的isKinematic为true,或者抓取按钮没有按下,但是手柄刚体组件的isKinematic为false
                if (interactTouch.IsRigidBodyActive() != controllerEvents.grabPressed)
                {
                    // 抓取按钮按下时,设手柄刚体组件的isKinematic为false,抓取按钮没有按下时,设手柄刚体组件的isKinematic为true
                    interactTouch.ToggleControllerRigidBody(controllerEvents.grabPressed);
                }
            }

            // 即使没有按下按钮,也可以尝试抓取物体
            if (grabPrecognitionTimer >= Time.time)
            {
                if (GetGrabbableObject() != null)
                {
                    AttemptGrabObject();
                    if (GetGrabbedObject() != null)
                    {
                        grabPrecognitionTimer = 0f;
                    }
                }
            }
        }
示例#6
0
 protected virtual void CreateNonTouchingRigidbody()
 {
     if (createRigidBodyWhenNotTouching && grabbedObject == null && interactTouch != null)
     {
         if (!interactTouch.IsRigidBodyForcedActive() && interactTouch.IsRigidBodyActive() != grabPressed)
         {
             interactTouch.ToggleControllerRigidBody(grabPressed);
         }
     }
 }
示例#7
0
        // Token: 0x060010EF RID: 4335 RVA: 0x00063A7C File Offset: 0x00061C7C
        protected virtual void ToggleRigidbody(Collider collider, bool state)
        {
            VRTK_InteractTouch componentInParent = collider.GetComponentInParent <VRTK_InteractTouch>();

            if (componentInParent != null && (this.isEnabled || !state))
            {
                componentInParent.ToggleControllerRigidBody(state, state);
                this.EmitEvent(state, componentInParent);
            }
        }
 private void CreateNonTouchingRigidbody()
 {
     if (createRigidBodyWhenNotTouching && grabbedObject == null)
     {
         if (!interactTouch.IsRigidBodyForcedActive() && interactTouch.IsRigidBodyActive() != controllerEvents.grabPressed)
         {
             interactTouch.ToggleControllerRigidBody(controllerEvents.grabPressed);
         }
     }
 }
        protected virtual void ToggleRigidbody(Collider collider, bool state)
        {
            VRTK_InteractTouch touch = collider.GetComponentInParent <VRTK_InteractTouch>();

            if (touch != null && (isEnabled || !state))
            {
                touch.ToggleControllerRigidBody(state, state);
                EmitEvent(state, touch);
            }
        }
示例#10
0
        private void AttemptGrabObject()
        {
            if (IsValidGrab())
            {
                if (interactTouch.GetTouchedObject().GetComponent <VRTK_InteractableObject>().AttachIsTrackObject())
                {
                    GrabTrackedObject();
                }
                else
                {
                    GrabInteractedObject();
                }

                if (!IsObjectHoldOnGrab(interactTouch.GetTouchedObject()))
                {
                    grabEnabledState++;
                }

                if (grabbedObject)
                {
                    var rumbleAmount = grabbedObject.GetComponent <VRTK_InteractableObject>().rumbleOnGrab;
                    if (!rumbleAmount.Equals(Vector2.zero))
                    {
                        controllerActions.TriggerHapticPulse((ushort)rumbleAmount.y, (int)rumbleAmount.x, 0.05f);
                    }
                }
            }
            else
            {
                grabPrecognitionTimer = grabPrecognition;
                if (createRigidBodyWhenNotTouching)
                {
                    interactTouch.ToggleControllerRigidBody(true);
                }
            }
        }