protected virtual void SetupHeadset() { Rigidbody headsetRigidbody = headset.GetComponentInChildren <Rigidbody>(); if (headsetRigidbody == null) { CreateHeadsetColliderContainer(); headsetRigidbody = headsetColliderContainer.AddComponent <Rigidbody>(); headsetRigidbody.constraints = RigidbodyConstraints.FreezeAll; generateRigidbody = true; } headsetRigidbody.isKinematic = true; headsetRigidbody.useGravity = false; Collider headsetCollider = headset.GetComponentInChildren <Collider>(); if (headsetCollider == null) { CreateHeadsetColliderContainer(); SphereCollider newCollider = headsetColliderContainer.gameObject.AddComponent <SphereCollider>(); newCollider.radius = colliderRadius; headsetCollider = newCollider; generateCollider = true; } headsetCollider.isTrigger = true; if (headsetColliderScript == null) { GameObject attachTo = (headsetColliderContainer ? headsetColliderContainer : headset.gameObject); headsetColliderScript = attachTo.AddComponent <VRTK_HeadsetCollider>(); headsetColliderScript.SetParent(gameObject); headsetColliderScript.SetIgnoreTarget(targetListPolicy); } }
private void SetupHeadset() { var headsetCollider = headset.GetComponent <Collider>(); if (!headsetCollider) { var newCollider = headset.gameObject.AddComponent <BoxCollider>(); newCollider.size = new Vector3(0.1f, 0.1f, 0.1f); headsetCollider = newCollider; generateCollider = true; } headsetCollider.isTrigger = true; var headsetRigidbody = headset.GetComponent <Rigidbody>(); if (!headsetRigidbody) { headsetRigidbody = headset.gameObject.AddComponent <Rigidbody>(); generateRigidbody = true; } headsetRigidbody.isKinematic = true; headsetRigidbody.useGravity = false; if (!headsetColliderScript) { headsetColliderScript = headset.gameObject.AddComponent <VRTK_HeadsetCollider>(); headsetColliderScript.SetParent(gameObject); headsetColliderScript.SetIgnoreTarget(ignoreTargetWithTagOrClass, targetTagOrScriptListPolicy); } }
private void SetupHeadset() { var headsetCollider = headset.GetComponent<Collider>(); if (!headsetCollider) { var newCollider = headset.gameObject.AddComponent<BoxCollider>(); newCollider.size = new Vector3(0.1f, 0.1f, 0.1f); headsetCollider = newCollider; generateCollider = true; } headsetCollider.isTrigger = true; var headsetRigidbody = headset.GetComponent<Rigidbody>(); if (!headsetRigidbody) { headsetRigidbody = headset.gameObject.AddComponent<Rigidbody>(); generateRigidbody = true; } headsetRigidbody.isKinematic = true; headsetRigidbody.useGravity = false; if (!headsetColliderScript) { headsetColliderScript = headset.gameObject.AddComponent<VRTK_HeadsetCollider>(); headsetColliderScript.SetParent(gameObject); headsetColliderScript.SetIgnoreTarget(ignoreTargetWithTagOrClass, targetTagOrScriptListPolicy); } }