public void SetTurret(string selectedStr) { GtkHelpers.FlushAllDeferredEvents(); Destroyed += TurretEditLayout_Destroyed; if (null != Layout) { Layout.Hide(); Layout.Destroy(); Layout = null; FireRateField = null; DPSfield = null; } Turrets = LevelManager.GetTurrets(); for (int i = 0; i < Turrets.Count; i++) { if (Turrets[i].Name == selectedStr) { Turret = Turrets[i]; } } Layout = new VBox(false, 0); AddWithViewport(Layout); HBox field = GtkHelpers.TextEntryField("Turret Name", Turret.Name, Name_Changed, true); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.TextEntryField("Asset", Turret.Asset, Asset_Changed, true); Layout.PackStart(field, false, false, 0); field.Show(); FireRateField = GtkHelpers.TextEntryField("Fire Rate", Turret.FireRate.ToString(), FireRate_Changed, true, GtkHelpers.ValueType.Float); Layout.PackStart(FireRateField, false, false, 0); FireRateField.Show(); field = GtkHelpers.TextEntryField("Range", Turret.Range.ToString(), Range_Changed, true, GtkHelpers.ValueType.Float); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.TextEntryField("Cost", Turret.Cost.ToString(), Cost_Changed, true, GtkHelpers.ValueType.Float); Layout.PackStart(field, false, false, 0); field.Show(); List <Projectile> projectiles = LevelManager.GetProjectiles(); ProjectileNames = new List <string>(); int currIndex = 0; for (int i = 0; i < projectiles.Count; i++) { ProjectileNames.Add(projectiles[i].Name); if (projectiles[i].Name == Turret.Projectile) { currIndex = i; } } field = GtkHelpers.ComboBox("Projectile", ProjectileNames.ToArray(), currIndex, Projectile_Changed, true); Layout.PackStart(field, false, false, 0); field.Show(); DPSfield = GtkHelpers.TextEntryField("Damage per Sec", Turret.Cost.ToString(), DPS_Changed, true, GtkHelpers.ValueType.Float); Layout.PackStart(DPSfield, false, false, 0); DPSfield.Show(); RecalculateDPS(); Show(); ShowAll(); }
public void SetLevel(LevelDescription desc) { GtkHelpers.FlushAllDeferredEvents(); Destroyed += LevelEditLayout_Destroyed; if (null != Layout) { Layout.Hide(); Layout.Destroy(); Layout = null; } LevelDesc = desc; Layout = new VBox(false, 0); AddWithViewport(Layout); HBox field = GtkHelpers.TextEntryField("Level Name", desc.Name, Name_Changed, true); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.TextEntryField("Lives", desc.Lives.ToString(), Lives_Changed, true, GtkHelpers.ValueType.Int); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.ComboBox("Width", LayoutOptions, (desc.FieldWidth / 5 - 1), Width_Changed, true); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.ComboBox("Depth", LayoutOptions, (desc.FieldDepth / 5 - 1), Depth_Changed, true); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.TextEntryField("Starting Coins", desc.StartingCoins.ToString(), StartingCoins_Changed, true, GtkHelpers.ValueType.Int); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.TextEntryField("Description Heading", desc.DescriptionHeading, DescriptionHeading_Changed); Layout.PackStart(field, false, false, 0); field.Show(); field = GtkHelpers.TextEntryField("Description Body", desc.DescriptionBody, DescriptionBody_Changed); Layout.PackStart(field, false, false, 0); field.Show(); WavesTree = new TreeView(); Layout.PackStart(WavesTree, false, false, 0); WavesTree.Show(); List <EnemyDescription> enemies = LevelManager.GetEnemies(); ComboBoxText comboBox = new ComboBoxText(); foreach (EnemyDescription enemy in enemies) { comboBox.AppendText(enemy.Name); } comboBox.Active = 0; TreeViewColumn enemyCoumn = new TreeViewColumn(); TreeViewColumn countColumn = new TreeViewColumn(); TreeViewColumn difficultyColumn = new TreeViewColumn(); TreeViewColumn descriptionBodyColumn = new TreeViewColumn(); CellRendererCombo comboCellRenderer = new CellRendererCombo(); comboCellRenderer.Editable = true; comboCellRenderer.Edited += ComboCellRenderer_Edited; comboCellRenderer.TextColumn = 0; comboCellRenderer.HasEntry = false; CellRendererText countCellRenderer = new CellRendererText(); countCellRenderer.Editable = true; countCellRenderer.Edited += CountCell_Edited; CellRendererText difficultyCellRenderer = new CellRendererText(); difficultyCellRenderer.Editable = true; difficultyCellRenderer.Edited += DifficultyCell_Edited; CellRendererText descriptionbodyRenderer = new CellRendererText(); descriptionbodyRenderer.Editable = true; descriptionbodyRenderer.Edited += DescriptionbodyRenderer_Edited; enemyCoumn.PackStart(comboCellRenderer, true); enemyCoumn.Title = "Enemy"; enemyCoumn.AddAttribute(comboCellRenderer, "text", 1); WavesTree.AppendColumn(enemyCoumn); countColumn.PackStart(countCellRenderer, true); countColumn.Title = "Count"; countColumn.AddAttribute(countCellRenderer, "text", 2); WavesTree.AppendColumn(countColumn); difficultyColumn.PackStart(difficultyCellRenderer, true); difficultyColumn.Title = "Difficulty Multiplier"; difficultyColumn.AddAttribute(difficultyCellRenderer, "text", 3); WavesTree.AppendColumn(difficultyColumn); descriptionBodyColumn.PackStart(descriptionbodyRenderer, true); descriptionBodyColumn.Title = "Description Body"; descriptionBodyColumn.AddAttribute(difficultyCellRenderer, "text", 4); WavesTree.AppendColumn(descriptionBodyColumn); // // Add column: Max damage that can be dished to a single enemy given turret coverage + enemy speed // // // Add column: Max hit points of the wave // // // Add column: Max hit points of all the turrets combined firing at full capacity // // // Add column: Given all the factors, theoretical headroom of DPS // WavesModel = new ListStore(typeof(int), typeof(string), typeof(int), typeof(float), typeof(string)); WavesTree.Model = WavesModel; WavesTree.Selection.Mode = SelectionMode.Single; PopulateTreeWithWaves(desc); field = new HBox(false, 5); Layout.PackStart(field, false, false, 0); field.Show(); Button b = new Button("+"); b.Clicked += NewWave_Clicked; b.Show(); field.PackStart(b, false, false, 0); b = new Button("-"); b.Clicked += RemoveWave_Clicked; b.Show(); field.PackStart(b, false, false, 0); Table map = GetFieldTable(desc); Layout.PackStart(map, false, true, 0); map.Show(); ErrorEntry = new Entry(); ErrorEntry.IsEditable = false; ErrorEntry.Text = "No issues"; Layout.PackStart(ErrorEntry, false, false, 10); ErrorEntry.Show(); ValidateDescriptionAndReportIssues(); // // Allowed turrets // field = new HBox(true, 10); Layout.PackStart(field, true, false, 0); field.Show(); AvailTurretTree = new TreeView(); AllowedTurretTree = new TreeView(); TreeViewColumn availCol = new TreeViewColumn(); TreeViewColumn allowedCol = new TreeViewColumn(); CellRendererText availCellrenderer = new CellRendererText(); availCellrenderer.Editable = false; CellRendererText allowedCellRenderer = new CellRendererText(); allowedCellRenderer.Editable = false; availCol.PackStart(availCellrenderer, true); availCol.Title = "Not allowed turrets"; availCol.AddAttribute(availCellrenderer, "text", 1); AvailTurretTree.AppendColumn(availCol); allowedCol.PackStart(allowedCellRenderer, true); allowedCol.Title = "Allowed Turrets"; allowedCol.AddAttribute(allowedCellRenderer, "text", 1); AllowedTurretTree.AppendColumn(allowedCol); AvailTurretModel = new ListStore(typeof(int), typeof(string)); AvailTurretTree.Model = AvailTurretModel; AvailTurretTree.Selection.Mode = SelectionMode.Multiple; AllowedTurretModel = new ListStore(typeof(int), typeof(string)); AllowedTurretTree.Model = AllowedTurretModel; AllowedTurretTree.Selection.Mode = SelectionMode.Multiple; field.PackStart(AvailTurretTree, true, true, 0); AvailTurretTree.Show(); VBox turretButtons = new VBox(true, 0); field.PackStart(turretButtons, true, true, 0); turretButtons.Show(); b = new Button(">>"); turretButtons.PackStart(b, false, false, 0); b.Clicked += AddAllTurrets_Clicked; b.Show(); b = new Button(">"); turretButtons.PackStart(b, false, false, 0); b.Clicked += AddSelectedTurrets_Clicked; b.Show(); b = new Button("<"); turretButtons.PackStart(b, false, false, 0); b.Clicked += RemoveSelectedTurrets_Clicked; b.Show(); b = new Button("<<"); turretButtons.PackStart(b, false, false, 0); b.Clicked += RemoveAllTurrets_Clicked; b.Show(); field.PackEnd(AllowedTurretTree, true, true, 0); AllowedTurretTree.Show(); PopulateTurretTrees(desc); Show(); ShowAll(); }