示例#1
0
        private void Awake()
        {
            m_RigidBody = GetComponent <Rigidbody>();

            m_FlyerHealthController = FindObjectOfType <FlyerHealthController>();
            m_Flyer   = m_FlyerHealthController.gameObject;
            m_Dolphin = FindObjectOfType <DolphinScript>();
            m_Cam     = Camera.main.transform;
        }
示例#2
0
        private void Awake ()
        {
            m_RigidBody = GetComponent<Rigidbody>();
            
            m_FlyerHealthController = FindObjectOfType<FlyerHealthController>();
            m_Flyer = m_FlyerHealthController.gameObject;

            m_Cam = Camera.main.transform;
        }
示例#3
0
        private void Awake()
        {
            m_RigidBody = GetComponent <Rigidbody>();

            m_FlyerHealthController = FindObjectOfType <FlyerHealthController>();
            m_Flyer = m_FlyerHealthController.gameObject;

            m_LaserOpponentObjectPool = FindObjectOfType <EnvironmentController>().GetLaserOpponentPool();

            m_Cam = Camera.main.transform;
        }
示例#4
0
        private void Awake()
        {
            // Create a list of materials and add the main material on each child renderer to it.
            m_Materials = new List <Material>();
            Renderer[] renderers = GetComponentsInChildren <Renderer>();

            for (int i = 0; i < renderers.Length; i++)
            {
                m_Materials.Add(renderers[i].material);
            }

            // Set references to the camera and flyer.
            m_Cam   = Camera.main.transform;
            m_Flyer = GameObject.FindGameObjectWithTag("Player");

            m_Dolphin = GameObject.FindGameObjectWithTag("Dolphin");

            m_beatEvent = GameObject.FindGameObjectWithTag("Beat Event Ring");

            m_health = m_Flyer.GetComponent <FlyerHealthController>();
        }
        }                                                           // The object pool the laser belongs to.


        private void Awake()
        {
            flyerHealthController = FindObjectOfType <FlyerHealthController>();
            m_Flyer     = flyerHealthController.gameObject;
            m_RigidBody = GetComponent <Rigidbody>();
        }