示例#1
0
 /// <summary>
 /// When the Fading In event is done, we remove the CameraFadeIn event and reset the fading effect parameters
 /// </summary>
 private void OnFadeInEnded(OnFadingInEndedEvent _)
 {
     Entities.ForEach((Entity e, ref CameraFadeParameters cameraFade) =>
     {
         EntityManager.RemoveComponent <CameraFadeIn>(e);
         CameraFadeSystem.ResetParameters(ref cameraFade);
     });
 }
示例#2
0
        /// <summary>
        /// When the Fading Out event is done, we remove the CameraFadeOut event and reset the fading effect parameters.
        /// If a FadeIn effect is requested as soon as we're done with the FadeOut effect, then we raise the new event with the override speed specified before.
        /// </summary>
        private void OnFadeOutEnded(OnFadingOutEndedEvent info)
        {
            Entities.ForEach((Entity e, ref CameraFadeParameters cameraFade) =>
            {
                EntityManager.RemoveComponent <CameraFadeOut>(e);

                var overrideSpeed = cameraFade.FadingSpeed;

                CameraFadeSystem.ResetParameters(ref cameraFade);

                if (cameraFade.ShouldImmediatlyFadeIn)
                {
                    new StartFadingInEvent(overrideSpeed);
                }

                cameraFade.ShouldImmediatlyFadeIn = false;
            });
        }