void Awake() { scrollContent = UnityUiUtils.CreateScrollView(GetComponent <RectTransform>(), 1500, 850, 0, 875, false, true); // 1000 -> 800 scrollContent.parent.parent.localPosition = new Vector2(0, 62); CreateButton("Apply", -300, () => { ModPrefs.SaveConfigs(); VRCUiManagerUtils.GetVRCUiManager().CloseUi(true); VRCUiCursorManager.SetUiActive(false); }); CreateButton("Close", 300, () => { ResetConfigs(); VRCUiManagerUtils.GetVRCUiManager().CloseUi(true); VRCUiCursorManager.SetUiActive(false); }); SetupConfigs(); }