public static IEnumerable <Component> FindIllegalComponents(GameObject target) { return(Validation.FindIllegalComponents(target, Validation.WhitelistedTypes("world", ComponentTypeWhiteList))); }
public static IEnumerable <Shader> FindIllegalShaders(GameObject target) { return(Validation.FindIllegalShaders(target, ShaderWhiteList)); }
public static IEnumerator RemoveIllegalComponentsEnumerator(GameObject target, bool retry = true) { return(Validation.RemoveIllegalComponentsEnumerator(target, Validation.WhitelistedTypes("world", ComponentTypeWhiteList), retry, true)); }