public static void InitializePlayer(VRCPlayerApi player) { int id = nextPlayerID; player.Log("Assigning player id " + id); ++nextPlayerID; playerIDs[player] = id; players[id] = player; player.AddToList(); if (masterID == -1) { player.Log("Player is now master"); masterID = id; Debug.Assert(player.isMaster, "VRCP_PlayerManager:InitializePlayer Player should be considered master!"); } else { Debug.Assert(!player.isMaster, "VRCP_PlayerManager:InitializePlayer Player should not be considered master!"); } Debug.Assert(player.playerId == id, "VRCP_PlayerManager:InitializePlayer Player's id does not match assigned id!"); if (networkReady) { CyanEmuMain.PlayerJoined(player); } else { waitingPlayers.Add(player); } }
public static void OnNetworkReady() { networkReady = true; foreach (var player in waitingPlayers) { CyanEmuMain.PlayerJoined(player); } waitingPlayers.Clear(); }