void Awake() { Initialize <States> (); UserCar.GetComponent <CarAIControl> ().enabled = false; UserCar.GetComponent <CarUserControl> ().enabled = true; spawnController = GetComponent <SpawnController>(); hudController = UserCar.GetComponentInChildren <HUDController>(); audioController = UserCar.GetComponentInChildren <HUDAudioController> (); ambientAudioSource = GameObject.FindGameObjectWithTag(VRAVEStrings.Ambient_Audio).GetComponent <AudioSource>(); ambientAudioSource.mute = true; hudController.models = new HUDModel[2]; hudController.durations = new float[2]; hudAsyncController = UserCar.GetComponentInChildren <HUDAsyncController> (); hudAsyncController.Configure(audioController, hudController); mirror = GameObject.FindWithTag(VRAVEStrings.Mirror); audioController.audioModel = GameObject.FindObjectOfType <WeatherAudioModel> (); spawnModel = new WeatherSpawnModel(); spawnController.spawnModel = spawnModel; //hudController.model = new DefaultHUD (); UserCar.GetComponent <CarAIControl> ().enabled = false; UserCar.GetComponent <CarUserControl> ().enabled = false; movingAI0.GetComponent <CarAIControl> ().enabled = false; movingAI1.GetComponent <CarAIControl> ().enabled = false; movingAI2.GetComponent <CarAIControl> ().enabled = false; movingAI3.GetComponent <CarAIControl> ().enabled = false; movingAIStart0 = new KeyValuePair <Vector3, Quaternion> (movingAI0.transform.position, movingAI0.transform.rotation); movingAIStart1 = new KeyValuePair <Vector3, Quaternion> (movingAI1.transform.position, movingAI1.transform.rotation); movingAIStart2 = new KeyValuePair <Vector3, Quaternion> (movingAI2.transform.position, movingAI2.transform.rotation); movingAIStart3 = new KeyValuePair <Vector3, Quaternion> (movingAI3.transform.position, movingAI3.transform.rotation); spawnController.enterScenario(); /*foreach(GameObject nonMovingAICar in spawnController.initialSpawnedObjects.Values) { * nonMovingAICar.GetComponent<CarAIControl> ().enabled = false; * nonMovingAICar.GetComponent<CarAIControl> ().Circuit = movingAI0.GetComponent<CarAIControl> ().Circuit; * }*/ resetScenario(); ChangeState(States.ScenarioBriefing); cameraFade.StartAlphaFade(Color.black, true, 3f, () => { audioController.playAudio(3); StartCoroutine(PostIntersectionScenarioBriefingHUDChange()); }); }
void Awake() { Initialize<States> (); UserCar.GetComponent<CarAIControl> ().enabled = false; UserCar.GetComponent<CarUserControl> ().enabled = true; spawnController = GetComponent<SpawnController>(); hudController = UserCar.GetComponentInChildren<HUDController>(); audioController = UserCar.GetComponentInChildren<HUDAudioController> (); ambientAudioSource = GameObject.FindGameObjectWithTag(VRAVEStrings.Ambient_Audio).GetComponent<AudioSource>(); ambientAudioSource.mute = true; hudController.models = new HUDModel[2]; hudController.durations = new float[2]; hudAsyncController = UserCar.GetComponentInChildren<HUDAsyncController> (); hudAsyncController.Configure(audioController, hudController); mirror = GameObject.FindWithTag (VRAVEStrings.Mirror); audioController.audioModel = GameObject.FindObjectOfType<WeatherAudioModel> (); spawnModel = new WeatherSpawnModel (); spawnController.spawnModel = spawnModel; //hudController.model = new DefaultHUD (); UserCar.GetComponent<CarAIControl> ().enabled = false; UserCar.GetComponent<CarUserControl> ().enabled = false; movingAI0.GetComponent<CarAIControl> ().enabled = false; movingAI1.GetComponent<CarAIControl> ().enabled = false; movingAI2.GetComponent<CarAIControl> ().enabled = false; movingAI3.GetComponent<CarAIControl> ().enabled = false; movingAIStart0 = new KeyValuePair<Vector3, Quaternion> (movingAI0.transform.position, movingAI0.transform.rotation); movingAIStart1 = new KeyValuePair<Vector3, Quaternion> (movingAI1.transform.position, movingAI1.transform.rotation); movingAIStart2 = new KeyValuePair<Vector3, Quaternion> (movingAI2.transform.position, movingAI2.transform.rotation); movingAIStart3 = new KeyValuePair<Vector3, Quaternion> (movingAI3.transform.position, movingAI3.transform.rotation); spawnController.enterScenario (); /*foreach(GameObject nonMovingAICar in spawnController.initialSpawnedObjects.Values) { nonMovingAICar.GetComponent<CarAIControl> ().enabled = false; nonMovingAICar.GetComponent<CarAIControl> ().Circuit = movingAI0.GetComponent<CarAIControl> ().Circuit; }*/ resetScenario (); ChangeState(States.ScenarioBriefing); cameraFade.StartAlphaFade (Color.black, true, 3f, () => { audioController.playAudio (3); StartCoroutine (PostIntersectionScenarioBriefingHUDChange ()); }); }
void Awake () { Initialize<States> (); carController = UserCar.GetComponent<CarController> (); carController.MaxSpeed = 15f; carAI = UserCar.GetComponent<CarAIControl> (); sensitiveSensorResponseHandler = UserCar.GetComponent<SensitiveSensorResponseHandler> (); trashCanSensorResponseHandler = UserCar.GetComponent<TrashcanSensorResponseHandler> (); crazyAI = CrazyIntersectionAI.GetComponent<CarAIControl> (); crazyCarController = CrazyIntersectionAI.GetComponent<CarController> (); hudController = UserCar.GetComponentInChildren<HUDController> (); audioController = UserCar.GetComponentInChildren<HUDAudioController> (); ambientAudioSource = GameObject.FindWithTag (VRAVEStrings.Ambient_Audio).GetComponent<AudioSource>(); ambientAudioSource.mute = true; hudAsyncController = UserCar.GetComponentInChildren<HUDAsyncController> (); mirror = GameObject.FindWithTag (VRAVEStrings.Mirror); audioController.audioModel = GameObject.FindObjectOfType<ReactionTimeAudioModel> (); // configure HUD models hudController.models = new HUDModel[2]; hudController.durations = new float[2]; hudController.models[0] = new HUDVRAVE_Default(); hudController.model = hudController.models[0]; // configure ASYNC controller hudAsyncController.Configure(audioController, hudController); unsuspectingCarAI = UnsuspectingAI.GetComponent<CarAIControl> (); foreach (GameObject o2 in triggers) { o2.SetActive(false); } resetIntersectionScenario (); //resetTrashCanScenario(); //ChangeState (States.TrashcanBriefing); ChangeState (States.IntersectionBriefing); //ChangeState(States.AIDrivingToTrashcanBriefing); cameraFade.StartAlphaFade (Color.black, true, 3f, () => { audioController.playAudio (3); StartCoroutine (PostIntersectionScenarioBriefingHUDChange()); }); }
void Awake() { Initialize <States> (); carController = UserCar.GetComponent <CarController> (); carController.MaxSpeed = 15f; carAI = UserCar.GetComponent <CarAIControl> (); sensitiveSensorResponseHandler = UserCar.GetComponent <SensitiveSensorResponseHandler> (); trashCanSensorResponseHandler = UserCar.GetComponent <TrashcanSensorResponseHandler> (); crazyAI = CrazyIntersectionAI.GetComponent <CarAIControl> (); crazyCarController = CrazyIntersectionAI.GetComponent <CarController> (); hudController = UserCar.GetComponentInChildren <HUDController> (); audioController = UserCar.GetComponentInChildren <HUDAudioController> (); ambientAudioSource = GameObject.FindWithTag(VRAVEStrings.Ambient_Audio).GetComponent <AudioSource>(); ambientAudioSource.mute = true; hudAsyncController = UserCar.GetComponentInChildren <HUDAsyncController> (); mirror = GameObject.FindWithTag(VRAVEStrings.Mirror); audioController.audioModel = GameObject.FindObjectOfType <ReactionTimeAudioModel> (); // configure HUD models hudController.models = new HUDModel[2]; hudController.durations = new float[2]; hudController.models[0] = new HUDVRAVE_Default(); hudController.model = hudController.models[0]; // configure ASYNC controller hudAsyncController.Configure(audioController, hudController); unsuspectingCarAI = UnsuspectingAI.GetComponent <CarAIControl> (); foreach (GameObject o2 in triggers) { o2.SetActive(false); } resetIntersectionScenario(); //resetTrashCanScenario(); //ChangeState (States.TrashcanBriefing); ChangeState(States.IntersectionBriefing); //ChangeState(States.AIDrivingToTrashcanBriefing); cameraFade.StartAlphaFade(Color.black, true, 3f, () => { audioController.playAudio(3); StartCoroutine(PostIntersectionScenarioBriefingHUDChange()); }); }
// Use this for initialization void Start() { cityAudioModel = new HUDAudioModel(); cityAudioModel.addClip("Urban-Ambient", 25f); cityAudioController = GetComponent <HUDAudioController> (); cityAudioController.primaryAudioSource = citySounds; cityAudioController.audioModel = cityAudioModel; cityAudioController.playAudio(0); }
// Use this for initialization void Start () { cityAudioModel = new HUDAudioModel (); cityAudioModel.addClip ("Urban-Ambient", 25f); cityAudioController = GetComponent<HUDAudioController> (); cityAudioController.primaryAudioSource = citySounds; cityAudioController.audioModel = cityAudioModel; cityAudioController.playAudio (0); }
void Awake() { cameraFade.StartAlphaFade (Color.black, true, 2f); Initialize<States>(); userCarController = UserCar.GetComponent<CarController>(); userCarController.MaxSpeed = 20f; userCarAI = UserCar.GetComponent<CarAIControl>(); userCarAI.enabled = false; UserCar.GetComponent<CarUserControl>().enabled = false; AIVehicleCarController = AIVehicle.GetComponent<CarController>(); AIVehicleCarController.MaxSpeed = 15; AIVehicleAI = AIVehicle.GetComponent<CarAIControl>(); AIVehicleAI.enabled = false; (AIVehicle.GetComponent("Halo") as Behaviour).enabled = false; hudController = UserCar.GetComponentInChildren<HUDController>(); hudAsyncController = UserCar.GetComponentInChildren<HUDAsyncController>(); audioController = UserCar.GetComponentInChildren<HUDAudioController>(); ambientAudioSource = GameObject.FindWithTag (VRAVEStrings.Ambient_Audio).GetComponent<AudioSource>(); lanePassingHandler = UserCar.GetComponent<LanePassingSensorResponseHandler>(); lanePassingHandler.Enable = false; followHandler = UserCar.GetComponent<FollowingSensorResponseHandler>(); // configure HUD models hudController.models = new HUDModel[2]; hudController.durations = new float[2]; hudController.models[0] = new HUDVRAVE_Default(); hudController.model = hudController.models[0]; // configure ASYNC controller hudAsyncController.Configure(audioController, hudController); //configure audio audioController.audioModel = GameObject.FindObjectOfType<LanePassingAudioModel>(); ambientAudioSource.mute = true; userMode = true; UserCar.SetActive(true); AIVehicle.SetActive(true); mirror = GameObject.FindWithTag(VRAVEStrings.Mirror); ChangeState(States.InitState); }
void Awake() { cameraFade.StartAlphaFade(Color.black, true, 2f); Initialize <States>(); userCarController = UserCar.GetComponent <CarController>(); userCarController.MaxSpeed = 20f; userCarAI = UserCar.GetComponent <CarAIControl>(); userCarAI.enabled = false; UserCar.GetComponent <CarUserControl>().enabled = false; AIVehicleCarController = AIVehicle.GetComponent <CarController>(); AIVehicleCarController.MaxSpeed = 15; AIVehicleAI = AIVehicle.GetComponent <CarAIControl>(); AIVehicleAI.enabled = false; (AIVehicle.GetComponent("Halo") as Behaviour).enabled = false; hudController = UserCar.GetComponentInChildren <HUDController>(); hudAsyncController = UserCar.GetComponentInChildren <HUDAsyncController>(); audioController = UserCar.GetComponentInChildren <HUDAudioController>(); ambientAudioSource = GameObject.FindWithTag(VRAVEStrings.Ambient_Audio).GetComponent <AudioSource>(); lanePassingHandler = UserCar.GetComponent <LanePassingSensorResponseHandler>(); lanePassingHandler.Enable = false; followHandler = UserCar.GetComponent <FollowingSensorResponseHandler>(); // configure HUD models hudController.models = new HUDModel[2]; hudController.durations = new float[2]; hudController.models[0] = new HUDVRAVE_Default(); hudController.model = hudController.models[0]; // configure ASYNC controller hudAsyncController.Configure(audioController, hudController); //configure audio audioController.audioModel = GameObject.FindObjectOfType <LanePassingAudioModel>(); ambientAudioSource.mute = true; userMode = true; UserCar.SetActive(true); AIVehicle.SetActive(true); mirror = GameObject.FindWithTag(VRAVEStrings.Mirror); ChangeState(States.InitState); }
// Use this for initialization void Start () { UserCar = gameObject; hudController = UserCar.GetComponentInChildren<HUDController>(); audioController = UserCar.GetComponentInChildren<HUDAudioController>(); }
// use GetComponentInParents<...> in your scenario public void Configure(HUDAudioController hudAC, HUDController hudC) { hudAudioController = hudAC; hudTextController = hudC; }
// Use this for initialization void Start() { UserCar = gameObject; hudController = UserCar.GetComponentInChildren <HUDController>(); audioController = UserCar.GetComponentInChildren <HUDAudioController>(); }