// ctor: create a new animal on the specified position of the given world public Animal(OriginalWatorWorld world, Point position) { World = world; Position = position; Age = 0; Moved = true; Energy = 0; // place the new animal in the world World.Grid[position.X, position.Y] = this; }
// create and initialize a new fish on the specified position of the given world public Fish(OriginalWatorWorld world, Point position, int age) : base(world, position) { Energy = world.InitialFishEnergy; Age = age; }
// create and initialize a shark on the specified position in the given world public Shark(OriginalWatorWorld world, Point position, int energy) : base(world, position) { Energy = energy; }