public override VNetMessage Clone() { VNetMessageAcceptClient clone = (VNetMessageAcceptClient)base.Clone(); clone.sessionUID = sessionUID; clone.clientUID = clientUID; clone.role = role; return(clone); }
// Listeners public void OnAcceptClientJoinRequest(VNetMessageAcceptClient accept) { // Not us if (accept.clientUID != VNet.Inst.GetUID()) { return; } // Different session? if (accept.sessionUID != m_attemptingToJoinSession.sessionUID) { return; } // We aren't trying to join.. if (m_sessionState != VNetSessionState.Connecting) { return; } // joined m_sessionState = VNetSessionState.InSession; // Add the host VNetSimpleClientData sc = m_attemptingToJoinSession.host; m_netHost.SetHostInfo(sc.uid, sc.role); VNetClient hostClient = GetClientByUID(sc.uid); hostClient.SetName(m_attemptingToJoinSession.host.name); hostClient.SetRole(sc.role); // add remaining clients for (SByte i = 0; i < m_attemptingToJoinSession.numClients; i++) { sc = m_attemptingToJoinSession.clients[i]; // skip yourself if (sc.uid == VNet.Inst.GetUID()) { continue; } VNetClient client = AddClient(sc.uid, new IPEndPoint(sc.ip, sc.port)); client.SetName(sc.name); client.SetRole(sc.role); } if (VNetCommon.SHOW_LOGS) { UnityEngine.Debug.Log("VNet: Joined session hosted by " + hostClient.GetName()); } }
public void OnClientJoinRequest(VNetMessageJoinSession joinRequest) { // If i'm not the host, ignore this if (LocalIsHost() == false) { return; } // If this is for a separate session, ignore UInt64 sessionUID = VNetSession.Inst.GetSessionUID(); if (joinRequest.sessionUID != sessionUID) { return; } // Could be a dup, ignore if if that's the case if (VNetSession.Inst.GetClientByUID(joinRequest._packet.header.clientUID) != null) { return; } // Add this client VNetMessageNewClient nmc = new VNetMessageNewClient(); nmc.clientData = new VNetSimpleClientData(); nmc.clientData.active = 1; nmc.clientData.ip = joinRequest._packet.IP_Port.Address; nmc.clientData.port = joinRequest._packet.IP_Port.Port; nmc.clientData.uid = joinRequest._packet.header.clientUID; nmc.clientData.name = joinRequest.userName; nmc.clientData.role = joinRequest.role; nmc.sessionUID = sessionUID; VNet.Inst.SendToLobby(nmc, true); // Add the client to the local list VNetClient client = VNetSession.Inst.AddClient(joinRequest._packet.header.clientUID, joinRequest._packet.IP_Port); client.SetName(joinRequest.userName); client.SetRole(joinRequest.role); // Accept this client VNetMessageAcceptClient ac = new VNetMessageAcceptClient(); ac.clientUID = client.GetUID(); ac.sessionUID = sessionUID; ac.role = joinRequest.role; client.SendNetMessage(ac, true); }