private void Awake() { enemyMovement = GetComponent <EnemyMovement>(); enemyAiming = GetComponent <EnemyLookAtPosition>(); target = GameObject.FindGameObjectWithTag("Player").transform; }
public EnemyPatrolState(EnemyAI owner) : base(owner) { enemyMovement = owner.GetMovementComponent(); startingPosition = owner.StartingPosition; }