public override void OnInspectorGUI() { base.OnInspectorGUI(); Debug.Assert(m_TargetConfig != null); m_NeedToReloadNoise = false; m_NeedToRefreshShader = false; m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance(); // Config per plaftorm #if UNITY_2018_1_OR_NEWER { bool hasValidName = m_TargetConfig.HasValidAssetName(); bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix(); var platformSuffix = m_TargetConfig.GetAssetSuffix(); string platformStr = "Default Config asset"; if (!string.IsNullOrEmpty(platformSuffix)) { platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix()); } if (!hasValidName) { platformStr += " (INVALID)"; } EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel); if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton)) { var menu = new GenericMenu(); foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform))) { menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform); } menu.ShowAsContext(); } if (!hasValidName) { EditorGUILayout.Separator(); EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error); ButtonOpenConfig(); } else if (!m_IsUsedInstance) { EditorGUILayout.Separator(); if (isCurrentPlatformSuffix) { EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error); } else { EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning); } ButtonOpenConfig(); } DrawLineSeparator(); } #endif { EditorGUI.BeginChangeCheck(); { if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry)) { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering)) { RenderQueueGUIDraw(); if (BeamGeometry.isCustomRenderPipelineSupported) { EditorGUI.BeginChangeCheck(); { renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } } if (m_TargetConfig.hasRenderPipelineMismatch) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error); } EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode); if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn) { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error); } } else { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error); } if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error); } } #pragma warning disable 0162 // warning CS0162: Unreachable code detected if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error); } #pragma warning restore 0162 } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } if (m_TargetConfig.beamShader == null) { EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error); } if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f)) { SetDirty(DirtyFlags.Shader); } } FoldableHeader.End(); } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllMeshesDirty(); } if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh)) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise)) { EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera)) { EditorGUI.BeginChangeCheck(); fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue); if (EditorGUI.EndChangeCheck() && Application.isPlaying) { m_TargetConfig.ForceUpdateFadeOutCamera(); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled)) { EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient); EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend); EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D); EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion); EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing); EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData)) { EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab); EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noise3DData, EditorStrings.Config.Noise3DData); EditorGUILayout.PropertyField(noise3DSize, EditorStrings.Config.Noise3DSize); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Noise); } if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) { EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error); } } FoldableHeader.End(); if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton)) { UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig); } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); m_TargetConfig.Reset(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Internal Data"); m_TargetConfig.ResetInternalData(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } } } serializedObject.ApplyModifiedProperties(); if (m_NeedToRefreshShader) { m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties } if (m_NeedToReloadNoise) { Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); bool reloadNoise = false; if ((Object)Config.Instance != this.target) { EditorGUILayout.HelpBox(EditorStrings.ConfigMultipleAssets, MessageType.Error); EditorGUILayout.Separator(); ButtonOpenConfig(); } else { EditorGUI.BeginChangeCheck(); { if (HeaderFoldable("Beam Geometry")) { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.ConfigGeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.ConfigGeometryTag, geometryTag.stringValue); } DrawLineSeparator(); if (HeaderFoldable("Rendering")) { RenderQueueGUIDraw(); if (BeamGeometry.isCustomRenderPipelineSupported) { EditorGUI.BeginChangeCheck(); { renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.ConfigGeometryRenderPipeline, EditorStrings.ConfigGeometryRenderPipelineEnumDescriptions); } if (EditorGUI.EndChangeCheck()) { Config.OnRenderPipelineChanged((RenderPipeline)renderPipeline.enumValueIndex); VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader ReimportShaders(); } } EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(renderingMode, EditorStrings.ConfigGeometryRenderingMode); if (renderPipeline.enumValueIndex == (int)RenderPipeline.SRP_4_0_0_or_higher && renderingMode.enumValueIndex == (int)RenderingMode.MultiPass) { EditorGUILayout.HelpBox(EditorStrings.ConfigSrpAndMultiPassNoCompatible, MessageType.Error); } #pragma warning disable 0162 // warning CS0162: Unreachable code detected if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !GpuInstancing.isSupported) { EditorGUILayout.HelpBox(EditorStrings.ConfigGeometryGpuInstancingNotSupported, MessageType.Warning); } #pragma warning restore 0162 } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader GlobalMesh.Destroy(); ReimportShaders(); } } } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllMeshesDirty(); } DrawLineSeparator(); if (HeaderFoldable("Shared Mesh")) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.ConfigSharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.ConfigSharedMeshSegments); if (EditorGUI.EndChangeCheck()) { GlobalMesh.Destroy(); VolumetricLightBeam._EditorSetAllMeshesDirty(); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); } DrawLineSeparator(); if (HeaderFoldable("Global 3D Noise")) { EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.ConfigGlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.ConfigGlobalNoiseVelocity); } DrawLineSeparator(); if (HeaderFoldable("Internal Data (do not change)")) { EditorGUILayout.PropertyField(beamShader1Pass, EditorStrings.ConfigBeamShader1Pass); EditorGUILayout.PropertyField(beamShader2Pass, EditorStrings.ConfigBeamShader2Pass); EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.ConfigDustParticlesPrefab); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noise3DData, EditorStrings.ConfigNoise3DData); EditorGUILayout.PropertyField(noise3DSize, EditorStrings.ConfigNoise3DSize); if (EditorGUI.EndChangeCheck()) { reloadNoise = true; } if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) { EditorGUILayout.HelpBox(EditorStrings.HelpNoiseLoadingFailed, MessageType.Error); } } DrawLineSeparator(); using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.ConfigOpenDocumentation, EditorStyles.miniButton)) { UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig); } if (GUILayout.Button(EditorStrings.ConfigResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); (target as Config).Reset(); } } } serializedObject.ApplyModifiedProperties(); if (reloadNoise) { Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); Header("Beam Geometry"); EditorGUI.BeginChangeCheck(); { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.ConfigGeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.ConfigGeometryTag, geometryTag.stringValue); } Header("Rendering"); { RenderQueueGUIDraw(); EditorGUI.BeginChangeCheck(); { forceSinglePass.boolValue = EditorGUILayout.Toggle(EditorStrings.ConfigGeometryForceSinglePass, forceSinglePass.boolValue); } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader GlobalMesh.Destroy(); } } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllMeshesDirty(); } EditorGUILayout.PropertyField(beamShader1Pass, EditorStrings.ConfigBeamShader1Pass); EditorGUILayout.PropertyField(beamShader2Pass, EditorStrings.ConfigBeamShader2Pass); Header("Shared Mesh"); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.ConfigSharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.ConfigSharedMeshSegments); if (EditorGUI.EndChangeCheck()) { GlobalMesh.Destroy(); VolumetricLightBeam._EditorSetAllMeshesDirty(); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); Header("Global 3D Noise"); EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.ConfigGlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.ConfigGlobalNoiseVelocity); Header("3D Noise Texture Data"); bool reloadNoise = false; EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noise3DData, EditorStrings.ConfigNoise3DData); EditorGUILayout.PropertyField(noise3DSize, EditorStrings.ConfigNoise3DSize); if (EditorGUI.EndChangeCheck()) { reloadNoise = true; } if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) { EditorGUILayout.HelpBox(EditorStrings.HelpNoiseLoadingFailed, MessageType.Error); } Header("Volumetric Dust Particles"); EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.ConfigDustParticlesPrefab); EditorGUILayout.Separator(); EditorExtensions.HorizontalLineSeparator(); EditorGUILayout.Separator(); if (GUILayout.Button(EditorStrings.ConfigResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); (target as Config).Reset(); } serializedObject.ApplyModifiedProperties(); if (reloadNoise) { Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } }