public Level(string name, AbstractMapGenerator mapGenerator, int levelWidth, int levelHeight) { this.name = name; this.mapGenerator = mapGenerator; this.levelWidth = levelWidth; this.levelHeight = levelHeight; }
public override void FromXml(XmlElement element) { base.FromXml(element); persistent = GetBoolAttribute(PERSISTENT); bidirectional = GetBoolAttribute(BIDIRECTIONAL); name = GetStringAttribute(NAME); levelWidth = GetIntAttribute(LEVEL_WIDTH); levelHeight = GetIntAttribute(LEVEL_HEIGHT); danger = GetIntAttribute(DANGER); map = GetElement(MAP) as Map; mapGenerator = GetElement(MAP_GENERATOR) as AbstractMapGenerator; mapGenerator.Map = map; monsters = GetElements <Monster>(MONSTERS); items = GetElements <Item>(ITEMS); upPassages = GetElements <Passage>(UP_PASSAGES); downPassages = GetElements <Passage>(DOWN_PASSAGES); }
private Level createLevel(XmlNode levelNode) { string name = levelNode.Attributes[NAME].Value;; AbstractMapGenerator generator = getMapGenerator(levelNode); int width; int height; if (levelNode.Attributes[WIDTH] != null) { width = int.Parse(levelNode.Attributes[WIDTH].Value); } else { width = defaultWidth; } if (levelNode.Attributes[HEIGHT] != null) { height = int.Parse(levelNode.Attributes[HEIGHT].Value); } else { height = defaultHeight; } Level level = new Level(name, generator, width, height); if (levelNode.Attributes[DANGER] != null) { level.Danger = int.Parse(levelNode.Attributes[DANGER].Value); } if (levelNode.Attributes[BIDIRECTIONAL] != null) { level.Bidirectional = bool.Parse(levelNode.Attributes[BIDIRECTIONAL].Value); } if (levelNode.Attributes[PERSISTENT] != null) { level.Persistent = bool.Parse(levelNode.Attributes[PERSISTENT].Value); } return(level); }
public Level(string name, AbstractMapGenerator levelGenerator, int levelWidth, int levelHeight, int danger) : this(name, levelGenerator, levelWidth, levelHeight) { this.danger = danger; }