private void _SetKills(WeaponHitRecord record) { var list = record.FishKills.ToList(); var dieFish = list.FirstOrDefault(x => x.FishType == _Fish.FishType); if(dieFish == null) { dieFish = new FishKillRecord(_Fish.FishType); list.Add(dieFish); } dieFish.KillCount++; record.FishKills = list.ToArray(); }
/// <summary> /// Initializes a new instance of the <see cref="WeaponHitRecord" /> class. /// </summary> public WeaponHitRecord() { FishKills = new FishKillRecord[0]; }
/// <summary> /// Initializes a new instance of the <see cref="WeaponHitRecord" /> class. /// </summary> public WeaponHitRecord(WEAPON_TYPE weapon_type) { WeaponType = weapon_type; FishKills = new FishKillRecord[0]; }