public static void DispatchScrollEvent(string UIName, string ComponentName, string parm, Vector2 position) { //只有允许输入时才派发事件 if (IsActive) { InputUIOnScrollEvent e = GetOnScrollEvent(UIName, ComponentName, parm, position); InputMessageManager.Dispatch("InputUIOnScrollEvent", e); } }
//public static void DispatchUIEvent<T>(string UIName, string ComponentName, string parm) where T : InputUIEventBase, new() //{ // //只有允许输入时才派发事件 // if (IsActive) // { // T eventTmp = GetUIEvent<T>(UIName, ComponentName, parm); // InputManager.Dispatch<T>(eventTmp); // } //} public static void DispatchOnClickEvent(string UIName, string ComponentName, string parm) { //只有允许输入时才派发事件 if (IsActive) { InputUIOnClickEvent e = GetUIEvent <InputUIOnClickEvent>(UIName, ComponentName, parm); InputMessageManager.Dispatch("InputUIOnClickEvent", e); } }
public static void DispatchEndDragEvent(string UIName, string ComponentName, string parm, PointerEventData data) { //只有允许输入时才派发事件 if (IsActive) { InputUIOnEndDragEvent e = GetUIEvent <InputUIOnEndDragEvent>(UIName, ComponentName, parm); e.m_dragPosition = data.position; e.m_delta = data.delta; InputMessageManager.Dispatch("InputUIOnEndDragEvent", e); } }
internal static InputEventRegisterInfo <InputUIOnMouseEvent> GetOnMouseListener(string m_UIEventKey, string UIName, string ComponentName, bool isDown, InputEventHandle <InputUIOnMouseEvent> callback) { InputEventRegisterInfo <InputUIOnMouseEvent> info = HeapObjectPool <InputEventRegisterInfo <InputUIOnMouseEvent> > .GetObject(); info.eventKey = InputUIOnMouseEvent.GetEventKey(UIName, ComponentName, isDown); info.callBack = callback; InputMessageManager.AddListener( InputUIOnMouseEvent.GetEventKey(UIName, ComponentName, isDown), callback); return(info); }
public static void DispatchMouseEvent(string UIName, string ComponentName, bool isDown, string parm) { //只有允许输入时才派发事件 if (IsActive) { InputUIOnMouseEvent e = GetUIEvent <InputUIOnMouseEvent>(UIName, ComponentName, parm); e.m_isDown = isDown; e.m_type = isDown? InputUIEventType.PressDown:InputUIEventType.PressUp; InputMessageManager.Dispatch("InputUIOnMouseEvent", e); } }
public static InputEventRegisterInfo <InputUIOnScrollEvent> GetOnScrollListener(string UIName, string ComponentName, InputEventHandle <InputUIOnScrollEvent> callback) { InputEventRegisterInfo <InputUIOnScrollEvent> info = HeapObjectPool <InputEventRegisterInfo <InputUIOnScrollEvent> > .GetObject(); info.eventKey = InputUIOnScrollEvent.GetEventKey(UIName, ComponentName); info.callBack = callback; InputMessageManager.AddListener( InputUIOnScrollEvent.GetEventKey(UIName, ComponentName), callback); return(info); }
public static void DispatchLongPressEvent(string UIName, string ComponentName, string parm, InputUIEventType type) { //只有允许输入时才派发事件 if (IsActive) { InputUILongPressEvent e = GetUIEvent <InputUILongPressEvent>(UIName, ComponentName, parm); e.m_type = type; //e.m_LongPressType = type; e.EventKey = InputUILongPressEvent.GetEventKey(UIName, ComponentName, parm); InputMessageManager.Dispatch("InputUILongPressEvent", e); } }