internal void Initialize(StateController targetStateController, StateConditionController[] stateConditionControllers, bool initializeResultGroups, int[] resultGroups = null) { if (CanInitializeStateTransitionModel) { transition = new Model(targetStateController, stateConditionControllers, resultGroups); } }
internal bool TryGetTransition(out TransitionStateController stateController) { stateController = null;//new TransitionStateController(); return(true); }