//Terrain instance public static TerrainInstance MakeTerrainInstance(this ActiveTerrainDef tDef, Map map, IntVec3 loc) { var terr = (TerrainInstance)Activator.CreateInstance(tDef.terrainInstanceClass); terr.def = tDef; terr.Map = map; terr.Position = loc; return(terr); }
public void RegisterAt(ActiveTerrainDef special, IntVec3 cell) { if (!terrains.ContainsKey(cell)) { var newTerr = special.MakeTerrainInstance(map, cell); newTerr.Init(); terrainInstances.Add(newTerr); terrains.Add(cell, newTerr); this.terrainDefs.Add(special); FixAt(terrainInstances.Count); } }
public void RegisterAt(ActiveTerrainDef special, int i) { RegisterAt(special, map.cellIndices.IndexToCell(i)); }