public static SystemRegistrationBuilder RegisterSystemIntoDefaultWorld <T>(this IContainerBuilder builder) where T : ComponentSystemBase { var registrationBuilder = new SystemRegistrationBuilder(typeof(T), null) .IntoGroup <SimulationSystemGroup>(); return(builder.Register(registrationBuilder)); }
public static SystemRegistrationBuilder RegisterSystemIntoWorld <T>( this IContainerBuilder builder, string worldName) where T : ComponentSystemBase { var registrationBuilder = new SystemRegistrationBuilder(typeof(T), worldName) .IntoGroup <SimulationSystemGroup>(); builder.Register(registrationBuilder); return(registrationBuilder); }