示例#1
0
文件: DFAModel.cs 项目: lzyzsd/VBF
        private DFAState GetDFAState(DFAState start, int symbol)
        {
            DFAState target    = new DFAState();
            var      nfaStates = m_nfa.States;

            foreach (var nfaStateIndex in start.NFAStateSet)
            {
                NFAState nfaState = nfaStates[nfaStateIndex];

                var outEdges  = nfaState.OutEdges;
                int edgeCount = outEdges.Count;
                for (int i = 0; i < edgeCount; i++)
                {
                    var edge = outEdges[i];

                    if (!edge.IsEmpty && symbol == edge.Symbol.Value)
                    {
                        int targetIndex = edge.TargetState.Index;
                        Debug.Assert(targetIndex >= 0);

                        target.NFAStateSet.Add(targetIndex);
                    }
                }
            }

            return(GetClosure(target));
        }
示例#2
0
文件: DFAModel.cs 项目: wywsq/VBF
        private void ConvertNFAToDFA()
        {
            var nfaStates = m_nfa.States;

            //state 0 is an empty state. All invalid inputs go to state 0
            DFAState state0 = new DFAState();

            AddDFAState(state0);

            //state 1 is closure(nfaState[0])
            DFAState pre_state1    = new DFAState();
            int      nfaStartIndex = m_nfa.EntryEdge.TargetState.Index;

            Debug.Assert(nfaStartIndex >= 0);

            pre_state1.NFAStateSet.Add(nfaStartIndex);

            DFAState state1 = GetClosure(pre_state1);

            AddDFAState(state1);

            //begin algorithm
            int p = 1, j = 0;

            while (j <= p)
            {
                for (int symbol = CompactCharSetManager.MinClassIndex; symbol <= CompactCharSetManager.MaxClassIndex; symbol++)
                {
                    DFAState e = GetDFAState(m_dfaStates[j], symbol);

                    bool isSetExist = false;
                    for (int i = 0; i <= p; i++)
                    {
                        if (e.NFAStateSet.SetEquals(m_dfaStates[i].NFAStateSet))
                        {
                            //an existing dfa state

                            DFAEdge newEdge = new DFAEdge(symbol, m_dfaStates[i]);
                            m_dfaStates[j].AddEdge(newEdge);

                            isSetExist = true;
                        }
                    }

                    if (!isSetExist)
                    {
                        //a new set of nfa states (a new dfa state)
                        p += 1;
                        AddDFAState(e);

                        DFAEdge newEdge = new DFAEdge(symbol, e);
                        m_dfaStates[j].AddEdge(newEdge);
                    }
                }

                j += 1;
            }
        }
示例#3
0
文件: DFAModel.cs 项目: wywsq/VBF
        private void AddDFAState(DFAState state)
        {
            m_dfaStates.Add(state);
            state.Index = m_dfaStates.Count - 1;

            for (int i = 0; i < m_acceptTables.Length; i++)
            {
                m_acceptTables[i].Add(-1);
            }

            var tokens      = m_lexicon.GetTokens();
            var lexerStates = m_lexicon.GetLexers();
            //check accept states
            var acceptStates = (from i in state.NFAStateSet
                                let tokenIndex = m_nfa.States[i].TokenIndex
                                                 where tokenIndex >= 0
                                                 let token = tokens[tokenIndex]
                                                             orderby token.Tag.Index
                                                             group token by token.State.Index into lexerState
                                                             orderby lexerStates[lexerState.Key].Level
                                                             select lexerState).ToArray();


            if (acceptStates != null && acceptStates.Length > 0)
            {
                Queue <Lexer> stateTreeQueue = new Queue <Lexer>();

                foreach (var acceptState in acceptStates)
                {
                    int acceptTokenIndex = acceptState.First().Tag.Index;

                    //set all children lexer state's accept token to current lexer state
                    stateTreeQueue.Clear();
                    stateTreeQueue.Enqueue(lexerStates[acceptState.Key]);

                    while (stateTreeQueue.Count > 0)
                    {
                        var currentLexerState = stateTreeQueue.Dequeue();

                        foreach (var child in currentLexerState.Children)
                        {
                            stateTreeQueue.Enqueue(child);
                        }


                        SetAcceptState(currentLexerState.Index, state.Index, acceptTokenIndex);
                    }
                }
            }
        }
示例#4
0
文件: DFAModel.cs 项目: jiangzhen/VBF
        private void AddDFAState(DFAState state)
        {
            m_dfaStates.Add(state);
            state.Index = m_dfaStates.Count - 1;

            for (int i = 0; i < m_acceptTables.Length; i++)
            {
                m_acceptTables[i].Add(-1);
            }

            var tokens = m_lexicon.GetTokens();
            var lexerStates = m_lexicon.GetLexerStates();
            //check accept states
            var acceptStates = (from i in state.NFAStateSet
                                let tokenIndex = m_nfa.States[i].TokenIndex
                                where tokenIndex >= 0
                                let token = tokens[tokenIndex]
                                orderby token.Tag.Index
                                group token by token.State.Index into lexerState
                                orderby lexerStates[lexerState.Key].Level
                                select lexerState).ToArray();

            if (acceptStates != null && acceptStates.Length > 0)
            {
                Queue<LexerState> stateTreeQueue = new Queue<LexerState>();

                foreach (var acceptState in acceptStates)
                {
                    int acceptTokenIndex = acceptState.First().Tag.Index;

                    //set all children lexer state's accept token to current lexer state
                    stateTreeQueue.Clear();
                    stateTreeQueue.Enqueue(lexerStates[acceptState.Key]);

                    while (stateTreeQueue.Count > 0)
                    {
                        var currentLexerState = stateTreeQueue.Dequeue();

                        foreach (var child in currentLexerState.Children)
                        {
                            stateTreeQueue.Enqueue(child);
                        }

                        SetAcceptState(currentLexerState.Index, state.Index, acceptTokenIndex);
                    }

                }
            }
        }
示例#5
0
文件: DFAModel.cs 项目: wywsq/VBF
        private DFAState GetClosure(DFAState state)
        {
            DFAState closure = new DFAState();

            var nfaStates = m_nfa.States;

            closure.NFAStateSet.UnionWith(state.NFAStateSet);
            bool changed = true;

            while (changed)
            {
                changed = false;

                int[] lastStateSet = new int[closure.NFAStateSet.Count];
                closure.NFAStateSet.CopyTo(lastStateSet, 0);

                foreach (var stateIndex in lastStateSet)
                {
                    NFAState nfaState = nfaStates[stateIndex];

                    var outEdges  = nfaState.OutEdges;
                    int edgeCount = outEdges.Count;
                    for (int i = 0; i < edgeCount; i++)
                    {
                        var edge = outEdges[i];

                        if (edge.IsEmpty)
                        {
                            NFAState target = edge.TargetState;

                            //check whether in set
                            int targetIndex = target.Index;

                            Debug.Assert(targetIndex >= 0);

                            changed = closure.NFAStateSet.Add(targetIndex) || changed;
                        }
                    }
                }
            }

            return(closure);
        }
示例#6
0
文件: DFAModel.cs 项目: jiangzhen/VBF
        private DFAState GetDFAState(DFAState start, int symbol)
        {
            DFAState target = new DFAState();
            var nfaStates = m_nfa.States;

            foreach (var nfaStateIndex in start.NFAStateSet)
            {
                NFAState nfaState = nfaStates[nfaStateIndex];

                var outEdges = nfaState.OutEdges;
                int edgeCount = outEdges.Count;
                for (int i = 0; i < edgeCount; i++)
                {
                    var edge = outEdges[i];

                    if (!edge.IsEmpty && symbol == edge.Symbol.Value)
                    {
                        int targetIndex = edge.TargetState.Index;
                        Debug.Assert(targetIndex >= 0);

                        target.NFAStateSet.Add(targetIndex);
                    }
                }
            }

            return GetClosure(target);
        }
示例#7
0
文件: DFAModel.cs 项目: jiangzhen/VBF
        private DFAState GetClosure(DFAState state)
        {
            DFAState closure = new DFAState();

            var nfaStates = m_nfa.States;

            closure.NFAStateSet.UnionWith(state.NFAStateSet);
            bool changed = true;

            while (changed)
            {
                changed = false;

                int[] lastStateSet = new int[closure.NFAStateSet.Count];
                closure.NFAStateSet.CopyTo(lastStateSet, 0);

                foreach (var stateIndex in lastStateSet)
                {
                    NFAState nfaState = nfaStates[stateIndex];

                    var outEdges = nfaState.OutEdges;
                    int edgeCount = outEdges.Count;
                    for (int i = 0; i < edgeCount; i++)
                    {
                        var edge = outEdges[i];

                        if (edge.IsEmpty)
                        {
                            NFAState target = edge.TargetState;

                            //check whether in set
                            int targetIndex = target.Index;

                            Debug.Assert(targetIndex >= 0);

                            changed = closure.NFAStateSet.Add(targetIndex) || changed;
                        }
                    }
                }
            }

            return closure;
        }
示例#8
0
文件: DFAModel.cs 项目: jiangzhen/VBF
        private void ConvertNFAToDFA()
        {
            var nfaStates = m_nfa.States;

            //state 0 is an empty state. All invalid inputs go to state 0
            DFAState state0 = new DFAState();
            AddDFAState(state0);

            //state 1 is closure(nfaState[0])
            DFAState pre_state1 = new DFAState();
            int nfaStartIndex = m_nfa.EntryEdge.TargetState.Index;

            Debug.Assert(nfaStartIndex >= 0);

            pre_state1.NFAStateSet.Add(nfaStartIndex);

            DFAState state1 = GetClosure(pre_state1);
            AddDFAState(state1);

            //begin algorithm
            int p = 1, j = 0;
            while (j <= p)
            {
                for (int symbol = CompactCharSetManager.MinClassIndex; symbol <= CompactCharSetManager.MaxClassIndex; symbol++)
                {
                    DFAState e = GetDFAState(m_dfaStates[j], symbol);

                    bool isSetExist = false;
                    for (int i = 0; i <= p; i++)
                    {
                        if (e.NFAStateSet.SetEquals(m_dfaStates[i].NFAStateSet))
                        {
                            //an existing dfa state

                            DFAEdge newEdge = new DFAEdge(symbol, m_dfaStates[i]);
                            m_dfaStates[j].AddEdge(newEdge);

                            isSetExist = true;
                        }
                    }

                    if (!isSetExist)
                    {
                        //a new set of nfa states (a new dfa state)
                        p += 1;
                        AddDFAState(e);

                        DFAEdge newEdge = new DFAEdge(symbol, e);
                        m_dfaStates[j].AddEdge(newEdge);
                    }
                }

                j += 1;
            }
        }
示例#9
0
文件: DFAEdge.cs 项目: java66liu/VBF
 public DFAEdge(int symbol, DFAState targetState)
     : this()
 {
     Symbol = symbol;
     TargetState = targetState;
 }
示例#10
0
文件: DFAModel.cs 项目: zhoufoxcn/VBF
        private DFAState GetDFAState(DFAState start, int symbol)
        {
            DFAState target = new DFAState();
            var nfaStates = m_nfa.States;

            foreach (var nfaStateIndex in start.NFAStateSet)
            {
                NFAState nfaState = nfaStates[nfaStateIndex];

                foreach (var edge in nfaState.OutEdges)
                {
                    if (!edge.IsEmpty && symbol == edge.Symbol.Value)
                    {
                        int targetIndex = edge.TargetState.Index;
                        Debug.Assert(targetIndex >= 0);

                        target.NFAStateSet.Add(targetIndex);
                    }
                }
            }

            return GetClosure(target);
        }
示例#11
0
文件: DFAModel.cs 项目: zhoufoxcn/VBF
        private DFAState GetClosure(DFAState state)
        {
            DFAState closure = new DFAState();

            var nfaStates = m_nfa.States;

            closure.NFAStateSet.UnionWith(state.NFAStateSet);
            bool changed = true;

            while (changed)
            {
                changed = false;

                List<int> lastStateSet = closure.NFAStateSet.ToList();

                foreach (var stateIndex in lastStateSet)
                {
                    NFAState nfaState = nfaStates[stateIndex];
                    foreach (var edge in nfaState.OutEdges)
                    {
                        if (edge.IsEmpty)
                        {
                            NFAState target = edge.TargetState;

                            //check whether in set
                            int targetIndex = target.Index;

                            Debug.Assert(targetIndex >= 0);

                            changed = closure.NFAStateSet.Add(targetIndex) || changed;
                        }
                    }
                }
            }

            return closure;
        }
示例#12
0
 public DFAEdge(int symbol, DFAState targetState)
     : this()
 {
     Symbol      = symbol;
     TargetState = targetState;
 }