public Pathfinding(Map ma, Point m, Point t, int r) { map = ma; me = m; target = t; range = r; }
public PlayerBase(Map _map) { map = _map; BuildCapabilitiesBuildings = new Dictionary<string, bool>(); BuildCapabilitiesUnits = new Dictionary<string, bool>(); CountBuildings = new Dictionary<string, int>(); CountUnits = new Dictionary<string, int>(); UIBLC xml = new UIBLC(); xml = XMLWork.XMLDeserialization(); Buildings = new List<AbstractBuilding>(); Units = new List<IUnit>(); Resources = XMLWork.XMLStarting().resources; foreach (string item in xml.BuildingTypes) { BuildCapabilitiesBuildings.Add(item, false); CountBuildings.Add(item, 0); } foreach (string item in xml.UnitTypes) { BuildCapabilitiesUnits.Add(item, false); CountUnits.Add(item, 0); } BuildCapabilitiesBuildings["Farm"] = true; factory = new BuildingFactory(); unitFactory = new UnitFactory(); newOptions = new AddNewOptions(); }
public Map Run(int w, int h) { Map map = new Map(); map.Generate(w, h); var pf = new PathFinder(); var fp = pf.FindPath(map, new Point(1, 1), new Point(w - 2, h - 2)); while (fp.Count == 0) { map.Generate(w, h); pf = new PathFinder(); fp = pf.FindPath(map, new Point(1, 1), new Point(w - 2, h - 2)); } //CSVDoc D = new CSVDoc(); //for (int i = 0; i < map.Data.Count; i++) // for (int j = 0; j < map.Data[i].Count; j++) // D.AddValueAt(i, j, map.Data[i][j].Height.ToString()); //fp.ForEach(P => D.AddValueAt(P.y, P.x, "P")); //D.Save("Map.csv"); return map; }
public void Move(int i, Map map) { int[] a = new int[8] { 1, 1, 1, 0, 0, -1, -1, -1 }; int[] b = new int[8] { -1, 0, 1, -1, 1, -1, 0, 1 }; map.Data[position.y][position.x].Use = ""; position.x += a[i]; position.y += b[i]; map.Data[position.y][position.x].Use = "Peasant"; }
public Attack(IUnit _unit, Map m, IUnit t) { Unit = _unit; Map = m; Target = t; }
//[XmlInclude(typeof(BuildFarmCapability)), XmlInclude(typeof(BuildBarrackCapability)), XmlInclude(typeof(BuildBowWorkshopCapability)), XmlInclude(typeof(BuildTowerCapability)), XmlInclude(typeof(BuildPeasantCapability)), XmlInclude(typeof(BuildArcherCapability))] public static void SerialMap(Map _map) { XmlSerializer serializer = new XmlSerializer(typeof(Map)); // WARNING !!! You might need to change this link in order to make this project work using (TextWriter writer = new StreamWriter(@"C:/Users/Andrei/Source/Repos/uWarcraft/Uwarcraft/Serialization/samplemap.xml")) { serializer.Serialize(writer, _map); } }