/// <summary> /// Converts real time span to game time span /// </summary> /// <param name="realTimeSpan"></param> /// <returns></returns> public UtopiaTimeSpan RealToGameSpan(TimeSpan realTimeSpan) { return(UtopiaTimeSpan.FromSeconds(realTimeSpan.TotalSeconds * _timeFactor)); }
public static UtopiaTimeSpan operator -(UtopiaTime t1, UtopiaTime t2) { return UtopiaTimeSpan.FromSeconds(t1.TotalSeconds - t2.TotalSeconds); }